void Start() { allActiveGameObjects = new List <GameObject>(); parent = null; prevMoveLeft = false; prevMoveRight = false; current = null; questionBox = GameObject.Find("QuestionField"); questionButton = GameObject.Find("SubmitQuestion"); yesButton = GameObject.Find("YesButton"); noButton = GameObject.Find("NoButton"); questionTextBox = GameObject.Find("QuestionText"); questionText = questionTextBox.GetComponent <Text>(); resetButton = GameObject.Find("Reset"); startOverButton = GameObject.Find("StartOver"); nameField = GameObject.Find("NameField"); submitName = GameObject.Find("SubmitName"); promptTextBox = GameObject.Find("PromptText"); promptText = promptTextBox.GetComponent <Text>(); addYesButton = GameObject.Find("AddYesButton"); addNoButton = GameObject.Find("AddNoButton"); saveButton = GameObject.Find("SaveGame"); mainButton = GameObject.Find("MainMenu"); saveName = GameObject.Find("SaveName"); submitSave = GameObject.Find("SubmitSave"); loadGameName = GameObject.Find("LoadGameName"); loadGameButton = GameObject.Find("LoadGameButton"); loadGameName.SetActive(true); loadGameButton.SetActive(true); questionTextBox.SetActive(false); noButton.SetActive(false); yesButton.SetActive(false); questionButton.SetActive(false); questionBox.SetActive(false); resetButton.SetActive(false); startOverButton.SetActive(false); nameField.SetActive(false); submitName.SetActive(false); promptTextBox.SetActive(false); addYesButton.SetActive(false); addNoButton.SetActive(false); submitSave.SetActive(false); saveName.SetActive(false); }
void Start() { allActiveGameObjects = new List <GameObject>(); gameTree = new GameTree(); parent = null; started = true; prevMoveLeft = false; prevMoveRight = false; current = new PeopleNode("Elvis Presley"); questionBox = GameObject.Find("QuestionField"); questionButton = GameObject.Find("SubmitQuestion"); yesButton = GameObject.Find("YesButton"); noButton = GameObject.Find("NoButton"); questionTextBox = GameObject.Find("QuestionText"); questionText = questionTextBox.GetComponent <Text>(); resetButton = GameObject.Find("Reset"); startOverButton = GameObject.Find("StartOver"); nameField = GameObject.Find("NameField"); submitName = GameObject.Find("SubmitName"); promptTextBox = GameObject.Find("PromptText"); promptText = promptTextBox.GetComponent <Text>(); addYesButton = GameObject.Find("AddYesButton"); addNoButton = GameObject.Find("AddNoButton"); saveButton = GameObject.Find("SaveGame"); mainButton = GameObject.Find("MainMenu"); saveName = GameObject.Find("SaveName"); submitSave = GameObject.Find("SubmitSave"); questionText.text = "Think of a person...\n" + current.AskQuestion(); questionTextBox.SetActive(true); noButton.SetActive(true); yesButton.SetActive(true); questionButton.SetActive(false); questionBox.SetActive(false); resetButton.SetActive(false); startOverButton.SetActive(false); nameField.SetActive(false); submitName.SetActive(false); promptTextBox.SetActive(false); addYesButton.SetActive(false); addNoButton.SetActive(false); submitSave.SetActive(false); saveName.SetActive(false); }
public void WritePreOrderTraversal(string fileName) { string path = "Assets/Resources/" + fileName + ".txt"; StreamWriter writer = new StreamWriter(path, true); if (root == null) { return; } Stack <PeopleNode> stck = new Stack <PeopleNode>(); stck.Push(root); while (stck.Count > 0) { PeopleNode current = stck.Peek(); if (current.isLeafNode) { writer.WriteLine("*" + current.content); } else { writer.WriteLine(current.content); } stck.Pop(); if (current.noNode != null) { stck.Push(current.noNode); } if (current.yesNode != null) { stck.Push(current.yesNode); } } writer.Close(); }
public GameTree(string fileName) { List <string> preorderList = FileToList(fileName); Stack <PeopleNode> stck = new Stack <PeopleNode>(); PeopleNode current = new PeopleNode(preorderList[0]); GameTree gameTree = new GameTree(current); stck.Push(current); bool flag = false; for (int i = 1; i < preorderList.Count; i++) { bool used_val = false; char temp = preorderList[i][0]; if (preorderList[i][0] == '*') { if (current.yesNode == null) { current.yesNode = new PeopleNode(preorderList[i].Substring(1)); } else if (current.noNode == null) { current.noNode = new PeopleNode(preorderList[i].Substring(1)); } else { while (stck.Count > 0 && used_val == false) { current = stck.Peek(); stck.Pop(); if (current.yesNode == null) { current.yesNode = new PeopleNode(preorderList[i].Substring(1)); used_val = true; } else if (current.noNode == null) { current.noNode = new PeopleNode(preorderList[i].Substring(1)); used_val = true; } } if (stck.Count > 0) { if (flag == true) { stck.Push(current); flag = false; } current = stck.Peek(); } } } else { if (current.yesNode == null) { current.yesNode = new PeopleNode(preorderList[i]); current = current.MoveLeft(); stck.Push(current); flag = false; } else if (current.noNode == null) { current.noNode = new PeopleNode(preorderList[i]); current = current.MoveRight(); stck.Push(current); flag = false; } else { while (stck.Count > 0 && used_val == false) { current = stck.Peek(); if (current.yesNode == null) { current.yesNode = new PeopleNode(preorderList[i]); stck.Push(current.yesNode); used_val = true; current = stck.Peek(); } else if (current.noNode == null) { current.noNode = new PeopleNode(preorderList[i]); stck.Push(current.noNode); used_val = true; current = stck.Peek(); } else { stck.Pop(); } } flag = true; } } } root = gameTree.root; }
public GameTree(PeopleNode rootNode) { root = rootNode; }