Пример #1
0
        public void Effect(Forms.BasePanel panel, HsActionCallback success, HsActionCallback fail)
        {
            if (type == "item")
            {
                UserProfile.InfoBag.AddItem(infos[0], 1);
                HItemConfig itemConfig = ConfigData.GetHItemConfig(infos[0]);
                panel.AddFlowCenter(string.Format("获得{0}x1", itemConfig.Name), HSTypes.I2RareColor(itemConfig.Rare));
            }
            else if (type == "mon")
            {
                PeopleBook.Fight(infos[0], "oneline", mlevel + infos[1], new PeopleFightParm(), success, fail, null);
                return;
            }
            else if (type == "gold")
            {
                UserProfile.InfoBag.AddResource(GameResourceType.Gold, (uint)infos[0]);
                panel.AddFlowCenter(string.Format("获得黄金x{0}", infos[0]), HSTypes.I2ResourceColor(0));
            }
            else if (type == "resource")
            {
                UserProfile.InfoBag.AddResource((GameResourceType)(infos[0] - 1), 1);
                panel.AddFlowCenter(string.Format("获得{1}x{0}", 1, HSTypes.I2Resource(infos[0] - 1)), HSTypes.I2ResourceColor(infos[0] - 1));
            }
            string word = MazeItemConfig.Word;

            if (word != "")
            {
                panel.AddFlowCenter(word, "White");
            }
            success();
        }
Пример #2
0
        private void Fight()
        {
            if (realTar == -1)
            {
                return;
            }

            PeopleConfig peopleConfig = ConfigData.GetPeopleConfig(people[realTar].Pid);

            if (peopleConfig.Emethod == "")
            {
                ControlPlus.MessageBoxEx.Show("目前版本暂不开放!");
                return;
            }

            var parm = new PeopleFightParm();

            parm.Reason = PeopleFightReason.PeopleView;
            PeopleBook.Fight(peopleConfig.Id, peopleConfig.BattleMap, peopleConfig.Level, parm, null, null, null);
        }
Пример #3
0
        public void CheckMatch(int mid, bool autoGiveup)
        {
            TournamentConfig tournamentConfig = ConfigData.GetTournamentConfig(Id);

            TournamentMatchConfig match = ConfigData.GetTournamentMatchConfig(mid);
            int left;
            int right;

            if (match.LeftType == 1)
            {
                left = Pids[match.LeftValue];
            }
            else
            {
                left = Results[match.LeftValue].Winner;
            }
            if (match.RightType == 1)
            {
                right = Pids[match.RightValue];
            }
            else
            {
                right = Results[match.RightValue].Winner;
            }

            currentMid        = mid;
            currentAutoGiveUp = autoGiveup;
            currentRvId       = left == -1 ? right : left;

            Results[mid] = new MatchResult();
            if (left != -1 && right != -1)
            {
                FastBattle.Instance.StartGame(left, right, tournamentConfig.Map, -1);
                Results[mid].Winner = FastBattle.Instance.LeftWin ? left : right;
                Results[mid].Loser  = FastBattle.Instance.LeftWin ? right : left;
            }
            else
            {
                PeopleBook.Fight(currentRvId, tournamentConfig.Map, 1, new PeopleFightParm(), OnWin, OnLose, null);
            }
        }
Пример #4
0
        public TalkEventItemFight(int evtId, int level, Rectangle r, SceneQuestEvent e)
            : base(evtId, level, r, e)
        {
            int enemyId = config.EnemyId;
            HsActionCallback winCallback  = OnWin;
            HsActionCallback failCallback = OnFail;
            var parm = new PeopleFightParm();

            parm.Reason = PeopleFightReason.SceneQuest;
            if (evt.ParamList.Count > 1)
            {
                parm.RuleAddon = (PeopleFightRuleAddon)Enum.Parse(typeof(PeopleFightRuleAddon), evt.ParamList[0]);
                parm.RuleLevel = int.Parse(evt.ParamList[1]);
            }
            if (enemyId == 1)//特殊处理标记
            {
                enemyId = UserProfile.InfoRecord.GetRecordById((int)MemPlayerRecordTypes.SceneQuestRandPeopleId);
            }
            int fightLevel = Math.Max(1, level + BlessManager.FightLevelChange);

            PeopleBook.Fight(enemyId, config.BattleMap, fightLevel, parm, winCallback, failCallback, failCallback);
        }