Пример #1
0
    void pecaReceived(Peca peca)
    {
        GlobalConfigInfo.movesCount += 1;

        MovesCount.text = GlobalConfigInfo.movesCount.ToString();

        GlobalConfigInfo.currentPlayerTurn = GlobalConfigInfo.playingIdentifier;

        if (GlobalConfigInfo.blockchain.TransactionPool.Count != 0)
        {
            GameObject instance = Instantiate(TransactionPrefab);
            instance.GetComponent <TransactionViewModel>().transaction = GlobalConfigInfo.blockchain.TransactionPool[GlobalConfigInfo.blockchain.TransactionPool.Count - 1];
            instance.GetComponent <TransactionViewModel>().StartViewModel();
        }

        //Process the UI

        PecaViewModel pvm = Instantiate(PecaPrefab).GetComponent <PecaViewModel>();

        pvm.peca = peca;
        pvm.StartViewModel();
        pvm.fatherTransform = GameObject.FindGameObjectWithTag("baralhoPecaAdversarioUIVisualizer").transform;
        pvm.GetComponent <RectTransform>().localScale = new Vector3(1, 1, 1);
        GlobalConfigInfo.dominoAdm.JogadaValida(pvm);

        Debug.Log("Moves count: " + GlobalConfigInfo.movesCount);
        Debug.Log($"A : {peca.ValorA} | B : {peca.ValorB}");
    }
Пример #2
0
    public bool JogadaValida(PecaViewModel p)
    {
        RectTransform rect = p.GetComponent <RectTransform>();

        if (p.peca.ValorA == ValorExtremidadeA)
        {
            p.transform.SetParent(posicaoExtremidadeA);
            rect.anchoredPosition = new Vector2(0, 0);
            p.transform.SetParent(p.fatherTransform);

            ValorExtremidadeA = p.peca.ValorB;

            rect.Rotate(new Vector3(0, 0, 270));
            posicaoExtremidadeA.GetComponent <RectTransform>().anchoredPosition = new Vector2(posicaoExtremidadeA.GetComponent <RectTransform>().anchoredPosition.x - 100, posicaoExtremidadeA.GetComponent <RectTransform>().anchoredPosition.y);
            return(true);
        }
        else if (p.peca.ValorA == ValorExtremidadeB)
        {
            p.transform.SetParent(posicaoExtremidadeB);
            rect.anchoredPosition = new Vector2(0, 0);
            p.transform.SetParent(p.fatherTransform);

            ValorExtremidadeB = p.peca.ValorB;

            rect.Rotate(new Vector3(0, 0, 90));
            posicaoExtremidadeB.GetComponent <RectTransform>().anchoredPosition = new Vector2(posicaoExtremidadeB.GetComponent <RectTransform>().anchoredPosition.x + 100, posicaoExtremidadeB.GetComponent <RectTransform>().anchoredPosition.y);
            return(true);
        }
        else if (p.peca.ValorB == ValorExtremidadeA)
        {
            p.transform.SetParent(posicaoExtremidadeA);
            rect.anchoredPosition = new Vector2(0, 0);
            p.transform.SetParent(p.fatherTransform);

            ValorExtremidadeA = p.peca.ValorA;

            rect.Rotate(new Vector3(0, 0, 90));
            posicaoExtremidadeA.GetComponent <RectTransform>().anchoredPosition = new Vector2(posicaoExtremidadeA.GetComponent <RectTransform>().anchoredPosition.x - 100, posicaoExtremidadeA.GetComponent <RectTransform>().anchoredPosition.y);
            return(true);
        }
        else if (p.peca.ValorB == ValorExtremidadeB)
        {
            p.transform.SetParent(posicaoExtremidadeB);
            rect.anchoredPosition = new Vector2(0, 0);
            p.transform.SetParent(p.fatherTransform);

            ValorExtremidadeB = p.peca.ValorA;

            rect.Rotate(new Vector3(0, 0, 270));
            posicaoExtremidadeB.GetComponent <RectTransform>().anchoredPosition = new Vector2(posicaoExtremidadeB.GetComponent <RectTransform>().anchoredPosition.x + 100, posicaoExtremidadeB.GetComponent <RectTransform>().anchoredPosition.y);
            return(true);
        }
        else
        {
            return(false);
        }
    }