Пример #1
0
        public bool Save(string path)
        {
            int rotationCount = Mathf.CeilToInt(360.0f / HorizontalAngleLimit);

            float minAngle = 360.0f / CurrentMeasurementsPerRotation;
            int   count    = (int)(HorizontalAngleLimit / minAngle);

            float angle = HorizontalAngleLimit / 2.0f;

            var active = new ReadRequest[rotationCount];
            var cmd    = CommandBufferPool.Get();

            try
            {
                for (int i = 0; i < rotationCount; i++)
                {
                    var rotation = Quaternion.AngleAxis(angle, Vector3.up);
                    SensorCamera.transform.localRotation = rotation;

                    BeginReadRequest(count, ref active[i]);

                    angle += HorizontalAngleLimit;
                    if (angle >= 360.0f)
                    {
                        angle -= 360.0f;
                    }
                }

                for (int i = 0; i < rotationCount; i++)
                {
                    EndReadRequest(cmd, active[i]);
                }
            }
            finally
            {
                HDRPUtilities.ExecuteAndClearCommandBuffer(cmd);
                CommandBufferPool.Release(cmd);
                Array.ForEach(active, req => AvailableRenderTextures.Push(req.TextureSet));
            }

            PointCloudBuffer.GetData(Points);

            var worldToLocal = LidarTransform;

            if (Compensated)
            {
                worldToLocal = worldToLocal * transform.worldToLocalMatrix;
            }

            try
            {
                using (var writer = new PcdWriter(path))
                {
                    for (int p = 0; p < Points.Length; p++)
                    {
                        var point = Points[p];
                        if (point != Vector4.zero)
                        {
                            writer.Write(worldToLocal.MultiplyPoint3x4(point), point.w);
                        }
                    }
                    ;
                }

                return(true);
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
                return(false);
            }
        }
Пример #2
0
        void Generate(MapLane[] lanes)
        {
            var settings = EditorSettings.Load();

            var lidar = Instantiate(settings.LidarSensor);

            lidar.Init();
            lidar.TemplateIndex           = LidarTemplate;
            lidar.LaserCount              = LidarLaserCount;
            lidar.MinDistance             = LidarMinDistance;
            lidar.MaxDistance             = LidarMaxDistance;
            lidar.RotationFrequency       = LidarRotationFrequency;
            lidar.RotationFrequency       = LidarRotationFrequency;
            lidar.MeasurementsPerRotation = LidarMeasurementsPerRotation;
            lidar.RotationFrequency       = LidarRotationFrequency;
            lidar.FieldOfView             = LidarFieldOfView;
            lidar.CenterAngle             = LidarCenterAngle;
            lidar.ApplyTemplate();
            lidar.Reset();

            int mapLayerMask = LayerMask.GetMask("Default");

            try
            {
                using (var writer = new PcdWriter(FileName))
                {
                    for (int i = 0; i < lanes.Length; i++)
                    {
                        var lane = lanes[i];

                        float progress = (float)i / (lanes.Length - 1);
                        var   size     = EditorUtility.FormatBytes(writer.Size);
                        if (EditorUtility.DisplayCancelableProgressBar("Generating Point Cloud...", $"{writer.Count:N0} points ({size})", progress))
                        {
                            return;
                        }

                        var positions = lane.mapLocalPositions;
                        if (positions.Count > 1)
                        {
                            Vector3 p0 = lane.transform.TransformPoint(positions[0]);
                            Vector3 p1;

                            foreach (var next in positions.Skip(1))
                            {
                                p1 = lane.transform.TransformPoint(next);

                                RaycastHit hit;
                                if (Physics.Raycast(p0 + Vector3.up * LidarMaxDistance, Vector2.down, out hit, float.MaxValue, mapLayerMask))
                                {
                                    float length             = Vector3.Distance(p0, p1);
                                    int   capturesPerSegment = (int)(Mathf.Max(Distance, length) / Distance);

                                    var delta = (p1 - p0) / capturesPerSegment;
                                    for (int c = 0; c < capturesPerSegment; c++)
                                    {
                                        var position = p0 + delta * c + hit.normal * Height;

                                        lidar.transform.position = position;

                                        var points = lidar.Capture();

                                        for (int p = 0; p < points.Length; p++)
                                        {
                                            var point = points[p];
                                            if (point != Vector4.zero && Random.value < Ratio)
                                            {
                                                var pt = point;
                                                writer.Write(new Vector3(pt.x, pt.z, pt.y), point.w);
                                            }
                                        }
                                        ;
                                    }
                                }

                                p0 = p1;
                            }
                        }
                    }
                }
            }
            finally
            {
                EditorUtility.ClearProgressBar();
                lidar.OnDestroy();
                DestroyImmediate(lidar.gameObject);
            }
        }
Пример #3
0
        public bool Save(string path)
        {
            int rotationCount = Mathf.CeilToInt(360.0f / HorizontalAngleLimit);

            float minAngle = 360.0f / CurrentMeasurementsPerRotation;
            int   count    = (int)(HorizontalAngleLimit / minAngle);

            float angle = HorizontalAngleLimit / 2.0f;

            var jobs = new NativeArray <JobHandle>(rotationCount, Allocator.Persistent);

            var active = new ReadRequest[rotationCount];

            try
            {
                for (int i = 0; i < rotationCount; i++)
                {
                    var rotation = Quaternion.AngleAxis(angle, Vector3.up);
                    Camera.transform.localRotation = rotation;

                    if (BeginReadRequest(count, angle, HorizontalAngleLimit, ref active[i]))
                    {
                        active[i].Readback = AsyncGPUReadback.Request(active[i].RenderTexture, 0);
                    }

                    angle += HorizontalAngleLimit;
                    if (angle >= 360.0f)
                    {
                        angle -= 360.0f;
                    }
                }

                for (int i = 0; i < rotationCount; i++)
                {
                    active[i].Readback.WaitForCompletion();
                    jobs[i] = EndReadRequest(active[i], active[i].Readback.GetData <byte>());
                }

                JobHandle.CompleteAll(jobs);
            }
            finally
            {
                Array.ForEach(active, req => AvailableRenderTextures.Push(req.RenderTexture));
                jobs.Dispose();
            }

            var worldToLocal = LidarTransform;

            if (Compensated)
            {
                worldToLocal = worldToLocal * transform.worldToLocalMatrix;
            }

            try
            {
                using (var writer = new PcdWriter(path))
                {
                    for (int p = 0; p < Points.Length; p++)
                    {
                        var point = Points[p];
                        if (point != Vector4.zero)
                        {
                            writer.Write(worldToLocal.MultiplyPoint3x4(point), point.w);
                        }
                    }
                    ;
                }

                return(true);
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
                return(false);
            }
        }
Пример #4
0
        private void Generate(MapTrafficLane[] lanes)
        {
            var sensorName = availableGeneratorTypes[GeneratorTypeIndex].Name;
            var path       = $"Assets/External/Sensors/{sensorName}/{sensorName}.prefab";
            var prefab     = AssetDatabase.LoadAssetAtPath <GameObject>(path);
            var go         = Instantiate(prefab);
            var generator  = go.GetComponent <IPointCloudGenerator>();

            generator.ApplySettings(currentTemplate);

            int mapLayerMask = LayerMask.GetMask("Default", "Obstacle");

            try
            {
                using (var writer = new PcdWriter(FileName))
                {
                    for (int i = 0; i < lanes.Length; i++)
                    {
                        var lane = lanes[i];

                        float progress = (float)i / (lanes.Length - 1);
                        var   size     = EditorUtility.FormatBytes(writer.Size);
                        if (EditorUtility.DisplayCancelableProgressBar("Generating Point Cloud...", $"{writer.Count:N0} points ({size})", progress))
                        {
                            return;
                        }

                        var positions = lane.mapLocalPositions;
                        if (positions.Count > 1)
                        {
                            Vector3 p0 = lane.transform.TransformPoint(positions[0]);
                            Vector3 p1;

                            foreach (var next in positions.Skip(1))
                            {
                                p1 = lane.transform.TransformPoint(next);

                                RaycastHit hit;
                                if (Physics.Raycast(p0 + Vector3.up * LidarMaxDistance, Vector2.down, out hit, float.MaxValue, mapLayerMask))
                                {
                                    float length             = Vector3.Distance(p0, p1);
                                    int   capturesPerSegment = (int)(Mathf.Max(Distance, length) / Distance);

                                    var delta = (p1 - p0) / capturesPerSegment;
                                    for (int c = 0; c < capturesPerSegment; c++)
                                    {
                                        var pos    = p0 + delta * c + hit.normal * Height;
                                        var points = generator.GeneratePoints(pos);

                                        for (int p = 0; p < points.Length; p++)
                                        {
                                            var point = points[p];
                                            if (point != Vector4.zero && UnityEngine.Random.Range(0f, 1f) < Ratio)
                                            {
                                                var pt = point;
                                                writer.Write(new Vector3(pt.z, -pt.x, pt.y), point.w);  // Converting to right-handed xyz
                                            }
                                        }
                                        ;
                                    }
                                }

                                p0 = p1;
                            }
                        }
                    }
                }
            }
            finally
            {
                EditorUtility.ClearProgressBar();
                generator.Cleanup();
                DestroyImmediate(go);
            }
        }