public override void DrawWornExtras() { base.DrawWornExtras(); if (!Pauldrons.NullOrEmpty()) { PawnRenderFlags flags = Wearer.Drawer.renderer.GetDefaultRenderFlags(Wearer); Quaternion quat = Quaternion.AngleAxis(0, Vector3.up); Vector3 vector = Wearer.Drawer.renderer.GetBodyPos(Wearer.DrawPos, out bool renderBody); Rot4 headfacing = Wearer.Rotation; Rot4 bodyFacing = Wearer.Rotation; bool portrait = flags.FlagSet(PawnRenderFlags.Portrait); Vector2 size = (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : Wearer.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size); if (AdeptusIntergrationUtility.enabled_AlienRaces) { PawnRenderUtility.AlienRacesPatch(Wearer, bodyFacing, out size, portrait); } else { size = new Vector2(1.5f, 1.5f); } foreach (CompPauldronDrawer Pauldron in Pauldrons) { Vector3 center = vector + (quat * Pauldron.GetOffsetFor(bodyFacing, false)); if (Pauldron.activeEntries.NullOrEmpty()) { Pauldron.Initialize(); } foreach (ShoulderPadEntry entry in Pauldron.activeEntries) { // entry.Drawer = Pauldron; if (entry.apparel == null) { entry.apparel = this; } if (entry.Drawer == null) { Log.Warning("Warning! Drawer null"); } if (!entry.ForceDynamicDraw) { continue; } if (entry.ShouldDrawEntry(flags, bodyFacing, size, renderBody, out Graphic pauldronMat, out Mesh pauldronMesh, out Vector3 offset)) { if (Pauldron.onHead || renderBody) { Vector3 drawAt = Wearer.Drawer.DrawPos + (quat * Pauldron.GetOffsetFor(bodyFacing, false)); /* * drawAt.y += 0.009687258f; * drawAt.y += 0.022166021f; * drawAt.y += 0.028957527f; * drawAt.y += 0.97f; */ GenDraw.DrawMeshNowOrLater ( // pauldronMesh, PawnRenderUtility.GetPawnMesh(portrait, Wearer, entry.Props.flipWest && bodyFacing == Rot4.West ? bodyFacing.Opposite : bodyFacing, !Pauldron.onHead), drawAt + (quat * offset), quat, PawnRenderUtility.OverrideMaterialIfNeeded(pauldronMat.MatAt(bodyFacing), Wearer), flags.FlagSet(PawnRenderFlags.DrawNow) ); } } } } } if (!Extras.NullOrEmpty()) { PawnRenderFlags flags = Wearer.Drawer.renderer.GetDefaultRenderFlags(Wearer); Quaternion quat = Quaternion.AngleAxis(0, Vector3.up); Vector3 vector = Wearer.DrawPos; Rot4 headfacing = Wearer.Rotation; Rot4 bodyFacing = Wearer.Rotation; bool portrait = flags.FlagSet(PawnRenderFlags.Portrait); Vector2 size = (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : Wearer.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size); if (AdeptusIntergrationUtility.enabled_AlienRaces) { PawnRenderUtility.AlienRacesPatch(Wearer, bodyFacing, out size, portrait); } else { size = new Vector2(1.5f, 1.5f); } foreach (CompApparelExtraPartDrawer ExtraDrawer in Extras) { Vector3 drawAt = Wearer.DrawPos; if (!ExtraDrawer.Props.ExtrasEntries.NullOrEmpty()) { bool onHead = ExtraDrawer.onHead || ExtraDrawer.ExtraPartEntry.OnHead || ExtraDrawer.Props.onHead; Rot4 facing = onHead ? headfacing : bodyFacing; if (!ExtraDrawer.ExtraPartEntry.DynamicDraw) { continue; } if (ExtraDrawer.ShouldDrawExtra(Wearer, this, facing, out Material extraMat)) { if (onHead || !PawnRenderFlagsExtension.FlagSet(flags, PawnRenderFlags.Invisible)) { if (onHead) { Vector3 v = vector + quat * Wearer.Drawer.renderer.BaseHeadOffsetAt(headfacing); drawAt = v + quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y); } else { drawAt = vector + (quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y)); } /* * GenDraw.DrawMeshNowOrLater * ( * // pauldronMesh, * PawnRenderUtility.GetPawnMesh(portrait, Wearer, facing, !onHead), * drawAt, * quat, * PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, Wearer), * ExtraDrawer.ExtraPartEntry.animateExtra * ); */ Graphics.DrawMesh( PawnRenderUtility.GetPawnMesh(portrait, Wearer, facing, !onHead), drawAt, quat, PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, Wearer), 0); } // vector.y += CompApparelExtaDrawer.MinClippingDistance; } } } } if (!Shields.NullOrEmpty()) { foreach (var item in Shields) { item.DrawShield(); } } }
public static void DrawAddons(ref PawnRenderFlags flags, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 bodyFacing, Mesh mesh, Rot4 headfacing, bool renderBody) { if (!pawn.RaceProps.Humanlike || PawnRenderFlagsExtension.FlagSet(flags, (PawnRenderFlags)4)) { return; } /* * // Log.Message(string.Concat(new string[] * { * "DRAWING EXTRAS FOR: " + pawn.NameFullColored + " | " + flags.ToString() + " | ", * (!pawn.RaceProps.Humanlike || PawnRenderFlagsExtension.FlagSet(flags, (PawnRenderFlags)4)).ToString(), * " | ", * PawnRenderFlagsExtension.FlagSet(flags, (PawnRenderFlags)4).ToString(), * " | ", * (!pawn.RaceProps.Humanlike).ToString() * })); */ // Log.Message("DrawAddons "+ flags.ToString()); if (flags.FlagSet(PawnRenderFlags.Invisible)) { // Log.Message("PawnRenderFlags.Invisible"); return; } bool portrait = flags.FlagSet(PawnRenderFlags.Portrait); Vector2 defaultSize = mesh?.bounds.size ?? (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : pawn.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size); Vector2 size = mesh?.bounds.size ?? (portrait ? MeshPool.humanlikeBodySet.MeshAt(bodyFacing).bounds.size : pawn.Drawer.renderer.graphics.nakedGraphic.MeshAt(bodyFacing).bounds.size); if (pawn.RaceProps.Humanlike) { if (pawn.apparel != null && pawn.apparel.WornApparelCount > 0) { // Log.Message("DrawAddons for "+ pawn.apparel.WornApparelCount+" apparel"); if (AdeptusIntergrationUtility.enabled_AlienRaces) { PawnRenderUtility.AlienRacesPatch(pawn, bodyFacing, out size, portrait); } else { size = new Vector2(1.5f, 1.5f); } List <Apparel> worn = pawn.apparel.WornApparel; for (int wa = 0; wa < worn.Count; wa++) { Apparel apparel = worn[wa]; if (apparel is ApparelComposite composite) { // Log.Message("composite"); if (!composite.Pauldrons.NullOrEmpty() && AMAMod.settings.AllowPauldronDrawer) { for (int i = 0; i < composite.Pauldrons.Count; i++) { CompPauldronDrawer Pauldron = composite.Pauldrons[i] as CompPauldronDrawer; if (Pauldron != null) { Vector3 center = vector + (quat * Pauldron.GetOffsetFor(bodyFacing, false)); if (Pauldron.activeEntries.NullOrEmpty()) { Pauldron.Initialize(); } foreach (ShoulderPadEntry entry in Pauldron.activeEntries) { // entry.Drawer = Pauldron; if (entry.apparel == null) { entry.apparel = apparel; } if (entry.Drawer == null) { Log.Warning("Warning! Drawer null"); } /* * if (entry.ForceDynamicDraw) * { * continue; * } */ if (entry.ShouldDrawEntry(flags, bodyFacing, size, renderBody, out Graphic pauldronMat, out Mesh pauldronMesh, out Vector3 offset)) { if (Pauldron.onHead || renderBody) { GenDraw.DrawMeshNowOrLater ( // pauldronMesh, PawnRenderUtility.GetPawnMesh(portrait, pawn, entry.Props.flipWest && bodyFacing == Rot4.West ? bodyFacing.Opposite : bodyFacing, !Pauldron.onHead), center + (quat * offset), quat, PawnRenderUtility.OverrideMaterialIfNeeded(pauldronMat.MatAt(bodyFacing), pawn), flags.FlagSet(PawnRenderFlags.DrawNow) ); } } } } } } if (!composite.Extras.NullOrEmpty() && AMAMod.settings.AllowExtraPartDrawer) { for (int i = 0; i < composite.Extras.Count; i++) { CompApparelExtraPartDrawer ExtraDrawer = composite.Extras[i]; if (ExtraDrawer != null) { if (ExtraDrawer.hidesHead) { flags |= PawnRenderFlags.HeadStump; } Vector3 drawAt = vector; if (!ExtraDrawer.Props.ExtrasEntries.NullOrEmpty()) { bool onHead = ExtraDrawer.onHead || ExtraDrawer.ExtraPartEntry.OnHead || ExtraDrawer.Props.onHead; Rot4 facing = onHead ? headfacing : bodyFacing; if (ExtraDrawer.ExtraPartEntry.DynamicDraw) { continue; } if (ExtraDrawer.ShouldDrawExtra(pawn, apparel, facing, out Material extraMat)) { if (onHead || renderBody) { if (onHead) { Vector3 v = vector + quat * pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing); drawAt = v + quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y); } else { drawAt = vector + (quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y)); } GenDraw.DrawMeshNowOrLater ( // pauldronMesh, PawnRenderUtility.GetPawnMesh(portrait, pawn, facing, !onHead), drawAt, quat, PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, pawn), flags.FlagSet(PawnRenderFlags.DrawNow) || ExtraDrawer.ExtraPartEntry.DynamicDraw ); } // vector.y += CompApparelExtaDrawer.MinClippingDistance; } } } } } } else { // Log.Message("noncomposite"); for (int i = 0; i < apparel.AllComps.Count; i++) { if (AMAMod.settings.AllowPauldronDrawer) { CompPauldronDrawer Pauldron = apparel.AllComps[i] as CompPauldronDrawer; if (Pauldron != null) { // Log.Message("Pauldron"); Vector3 center = vector + (quat * Pauldron.GetOffsetFor(bodyFacing, false)); if (Pauldron.activeEntries.NullOrEmpty()) { Pauldron.Initialize(); } foreach (ShoulderPadEntry entry in Pauldron.activeEntries) { // entry.Drawer = Pauldron; if (entry.apparel == null) { entry.apparel = apparel; } if (entry.Drawer == null) { Log.Warning("Warning! Drawer null"); } if (entry.ForceDynamicDraw) { continue; } if (entry.ShouldDrawEntry(flags, bodyFacing, size, renderBody, out Graphic pauldronMat, out Mesh pauldronMesh, out Vector3 offset)) { if (Pauldron.onHead || renderBody && pauldronMat != null) { // Log.Message("Pauldron DrawMeshNowOrLater " + !flags.FlagSet(PawnRenderFlags.Cache)); GenDraw.DrawMeshNowOrLater ( // pauldronMesh, PawnRenderUtility.GetPawnMesh(portrait, pawn, entry.Props.flipWest && bodyFacing == Rot4.West ? bodyFacing.Opposite : bodyFacing, !Pauldron.onHead), center + (quat * offset), quat, PawnRenderUtility.OverrideMaterialIfNeeded(pauldronMat.MatAt(bodyFacing), pawn), flags.FlagSet(PawnRenderFlags.DrawNow) ); } } } } } if (AMAMod.settings.AllowExtraPartDrawer) { CompApparelExtraPartDrawer ExtraDrawer = apparel.AllComps[i] as CompApparelExtraPartDrawer; if (ExtraDrawer != null) { // Log.Message("ExtraDrawer"); Vector3 drawAt = vector; if (!ExtraDrawer.Props.ExtrasEntries.NullOrEmpty()) { bool onHead = ExtraDrawer.onHead || ExtraDrawer.ExtraPartEntry.OnHead || ExtraDrawer.Props.onHead; Rot4 facing = onHead ? headfacing : bodyFacing; if (ExtraDrawer.ExtraPartEntry.DynamicDraw) { continue; } if (ExtraDrawer.ShouldDrawExtra(pawn, apparel, facing, out Material extraMat)) { if (onHead || renderBody) { if (onHead) { Vector3 v = vector + quat * pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing); drawAt = v + quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y); } else { drawAt = vector + (quat * new Vector3(ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).x *size.x, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).y, ExtraDrawer.GetOffset(bodyFacing, ExtraDrawer.ExtraPartEntry).z *size.y)); } // Log.Message("ExtraDrawer DrawMeshNowOrLater "+ !flags.FlagSet(PawnRenderFlags.Cache)); GenDraw.DrawMeshNowOrLater ( // pauldronMesh, PawnRenderUtility.GetPawnMesh(portrait, pawn, facing, !onHead), drawAt, quat, PawnRenderUtility.OverrideMaterialIfNeeded(extraMat, pawn), flags.FlagSet(PawnRenderFlags.DrawNow) || ExtraDrawer.ExtraPartEntry.DynamicDraw ); } // vector.y += CompApparelExtaDrawer.MinClippingDistance; } } } } } } } } } if (!pawn.Dead && AMAMod.settings.AllowHediffPartDrawer) { Vector3 drawAt = vector; for (int i = 0; i < AdeptusHediffUtility.GraphicHediffs.Count; i++) { if (pawn.health.hediffSet.GetFirstHediffOfDef(AdeptusHediffUtility.GraphicHediffs[i]) is HediffWithComps hediff) { if (hediff.TryGetCompFast <HediffComp_DrawImplant_AdMech>() is HediffComp_DrawImplant_AdMech drawer) { Material material = null; if (drawer.implantDrawProps.implantDrawerType != ImplantDrawerType.Head) { drawAt.y += 0.005f; if (bodyFacing == Rot4.South && drawer.implantDrawProps.implantDrawerType == ImplantDrawerType.Backpack) { drawAt.y -= 0.3f; } material = drawer.ImplantMaterial(pawn, bodyFacing); // GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait); } else { if (!pawn.Downed && !pawn.Dead && drawer.implantDrawProps.useHeadOffset) { drawAt = vector + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing); } else { if ((pawn.Downed || pawn.Dead) && drawer.implantDrawProps.useHeadOffset) { drawAt.y = vector.y + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing).y; } } drawAt.y += 0.005f; material = drawer.ImplantMaterial(pawn, headfacing); // GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait); } if (material != null) { // GenDraw.DrawMeshNowOrLater(mesh, drawAt , quat, material, portrait); material = PawnRenderUtility.OverrideMaterialIfNeeded(material, pawn); // Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified GenDraw.DrawMeshNowOrLater(mesh: mesh, loc: drawAt + drawer.offsetVector().RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f), quat: quat, mat: material, drawNow: flags.FlagSet(PawnRenderFlags.DrawNow)); drawAt.y += HediffComp_DrawImplant_AdMech.MinClippingDistance; } } } } /* * for (int hd = 0; hd < pawn.health.hediffSet.hediffs.Count; hd++) * { * Vector3 drawAt = vector; * HediffWithComps hediff = pawn.health.hediffSet.hediffs[hd] as HediffWithComps; * if (hediff != null) * { * for (int i = 0; i < hediff.comps.Count; i++) * { * HediffComp_DrawImplant_AdMech drawer = hediff.comps[i] as HediffComp_DrawImplant_AdMech; * if (drawer != null) * { * Material material = null; * if (drawer.implantDrawProps.implantDrawerType != ImplantDrawerType.Head) * { * drawAt.y += 0.005f; * if (bodyFacing == Rot4.South && drawer.implantDrawProps.implantDrawerType == ImplantDrawerType.Backpack) * { * drawAt.y -= 0.3f; * } * material = drawer.ImplantMaterial(pawn, bodyFacing); * // GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait); * } * else * { * if (!pawn.Downed && !pawn.Dead && drawer.implantDrawProps.useHeadOffset) * { * drawAt = vector + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing); * } * else * { * if (pawn.Downed || pawn.Dead && drawer.implantDrawProps.useHeadOffset) * { * drawAt.y = vector.y + pawn.Drawer.renderer.BaseHeadOffsetAt(headfacing).y; * } * } * drawAt.y += 0.005f; * material = drawer.ImplantMaterial(pawn, headfacing); * // GenDraw.DrawMeshNowOrLater(mesh, drawAt, quat, material, portrait); * } * * if (material != null) * { * // GenDraw.DrawMeshNowOrLater(mesh, drawAt , quat, material, portrait); * * material = OverrideMaterialIfNeeded(material, pawn); * // Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified * GenDraw.DrawMeshNowOrLater(mesh: mesh, loc: drawAt + drawer.offsetVector().RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f), * quat: quat, mat: material, drawNow: portrait); * * drawAt.y += HediffComp_DrawImplant_AdMech.MinClippingDistance; * } * } * HediffComp_Shield _Shield; * if ((_Shield = hediff.comps[i] as HediffComp_Shield) != null) * { * _Shield.DrawWornExtras(); * } * } * } * } */ } }