Пример #1
0
    public PawnInputData GetInput()
    {
        PawnInputData curInput = new PawnInputData();

        switch (binding)
        {
        default:
        case ControllerBinding.AI_DRIFT: break;

        case ControllerBinding.AI_BRAIN: break;

        case ControllerBinding.KEYBOARD: GetKeyboardInput(ref curInput); break;

        case ControllerBinding.CONTROLLER0: GetControllerInput(0, ref curInput); break;
        }
        return(curInput);
    }
Пример #2
0
    // Update is called once per frame
    public override void Update()
    {
        float deltaTime = Time.deltaTime;

        lastInput = curInput;
        curInput  = controller.GetInput();
        Vector3 desiredMoveVector = new Vector3(curInput.axisX, curInput.axisY);

        motor.SetDesiredMoveVector(desiredMoveVector);

        motor.UpdateMotor(deltaTime);
        UpdateAttached(deltaTime);

        if (stomachTimer != null && stomachTimer.Tick(deltaTime))
        {
            ad.stomach = Mathf.Max(ad.stomach - 1, 0);
            if (ad.stomach == 0)
            {
                ad.hp -= 1;
            }
        }
    }
Пример #3
0
 void GetKeyboardInput(ref PawnInputData curInput)
 {
     if (Input.GetKey(KeyCode.A))
     {
         curInput.axisX -= 1f;
     }
     if (Input.GetKey(KeyCode.D))
     {
         curInput.axisX += 1f;
     }
     if (Input.GetKey(KeyCode.W))
     {
         curInput.axisY += 1f;
     }
     if (Input.GetKey(KeyCode.S))
     {
         curInput.axisY -= 1f;
     }
     if (Input.GetKey(KeyCode.Space))
     {
         curInput.alphaDown = true;
     }
 }
Пример #4
0
 void GetControllerInput(int controller, ref PawnInputData curInput)
 {
 }