//When the pause button is pressed public void Pause() { // Actives the paused menu that is inactive in the hierarchy Pausemenu.SetActive(true); // Disables the pause button Pausebutton.SetActive(false); //Sets the game time to zero which pauses Time.timeScale = 0; }
//When the resume button is pressed public void Resume() { //The menu is then disabled Pausemenu.SetActive(false); //The pause button is activated again Pausebutton.SetActive(true); //Time is resumed Time.timeScale = 1; }
public void pause() { PauseMenu.SetActive(true); Pausebutton.SetActive(false); Time.timeScale = 0; }
public void Resume() { PauseMenu.SetActive(false); Pausebutton.SetActive(true); Time.timeScale = 1; }