void Awake() { Instance = this; _inner = transform.Find("PauseCanvasInner").gameObject; _announcementText = transform.Find("AnnouncementText").GetComponent <Text>(); }
// Start is called before the first frame update void Start() { parentManager = this.GetComponentInParent <PauseUIManager>(); //myButton = this.GetComponent<Button>(); this.TryGetComponent <Button>(out myButton); }