Пример #1
0
    IEnumerator LoadAsynchronously(int sceneIndex)
    {
        loadingEvent.Invoke();
        if (!(SceneManager.GetActiveScene().buildIndex == 0))
        {
            pause.boolPause(false);
        }


        if (sceneIndex == 2)
        {
            FindObjectOfType <MusicManager>().ChangeMusicVolume("A", 0);
            FindObjectOfType <MusicManager>().ChangeMusicVolume("B", 1);
        }
        else
        {
            FindObjectOfType <MusicManager>().ChangeMusicVolume("A", 1);
            FindObjectOfType <MusicManager>().ChangeMusicVolume("B", 0);
        }

        loadingScreen.SetActive(true);
        loadingScreen.GetComponent <Image>().color = new Color(0, 0, 0, 0);
        if (pause != null)
        {
            pause.canPause = false;
        }
        Debug.Log("Switch scene to " + sceneIndex);
        anim.SetTrigger("Out");
        yield return(new WaitForSeconds(2));

        AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);



        while (!operation.isDone)
        {
            float progress = Mathf.Clamp01(operation.progress / 0.9f);

            yield return(null);
        }
    }
Пример #2
0
    IEnumerator LoadAsynchronously(int sceneIndex)
    {
        yield return(new WaitForSeconds(1));

        if (!(SceneManager.GetActiveScene().buildIndex == 1))
        {
            pause.boolPause(false);
        }


        loadingScreen.SetActive(true);
        if (pause != null)
        {
            pause.canPause = false;
        }
        Debug.Log("Switch scene to " + sceneIndex);
        anim.SetTrigger("FadeOut");
        yield return(new WaitForSeconds(3));

        AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex);
    }