private void Update() { CurrentController.Update(); if (InputProfile.Pause.WasPressed) { PauseSystem.TogglePause(this); } foreach (PlayerAction action in m_inputsToQueue) { HandleInputLifetime(action); } m_inputTimer.Loop(Time.deltaTime); }
public void ReturnToMenu() { PauseSystem.TogglePause(); DreamSystem.ForceEndDream(); }