private void OnPauseStatusChanged(PauseStatusChangedMessage inMessage) { if (inMessage.NewPauseStatus == EPauseStatus.Paused) { _actionStateMachine.RequestActionState(EActionStateMachineTrack.UI, EActionStateId.OpenMenuUI, new ActionStateInfo(gameObject)); } else { _actionStateMachine.RequestActionState(EActionStateMachineTrack.UI, EActionStateId.Null, new ActionStateInfo(gameObject)); } }
private void OnPauseStatusChanged(PauseStatusChangedMessage inMessage) { if (inMessage.NewPauseStatus == EPauseStatus.Paused) { _cameraPostProcessing.RequestCameraFade(PauseAlpha, 0.0f); } else { _cameraPostProcessing.RequestCameraFade(0.0f, 0.0f); } }