Пример #1
0
 private void OnPauseStatusChanged(PauseStatusChangedMessage inMessage)
 {
     if (inMessage.NewPauseStatus == EPauseStatus.Paused)
     {
         _actionStateMachine.RequestActionState(EActionStateMachineTrack.UI, EActionStateId.OpenMenuUI, new ActionStateInfo(gameObject));
     }
     else
     {
         _actionStateMachine.RequestActionState(EActionStateMachineTrack.UI, EActionStateId.Null, new ActionStateInfo(gameObject));
     }
 }
Пример #2
0
 private void OnPauseStatusChanged(PauseStatusChangedMessage inMessage)
 {
     if (inMessage.NewPauseStatus == EPauseStatus.Paused)
     {
         _cameraPostProcessing.RequestCameraFade(PauseAlpha, 0.0f);
     }
     else
     {
         _cameraPostProcessing.RequestCameraFade(0.0f, 0.0f);
     }
 }