Пример #1
0
 void Start()
 {
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();
     attackMoveIndicator = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<AttackMoveIndicatorScript>();
     mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
     pauseMenu = mainCamera.GetComponent<PauseMenuGUI>();
 }
Пример #2
0
	// Use this for initialization
	void Awake () {
		//print (PlayerPrefs.GetString("Difficult"));
		// --- LOAD RESOURCES TO CHARACTER ---
		//this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/hombre_lvl2");
		this.prefab = Resources.Load<GameObject>("Prefabs/MainCharacters/Level02/"+PlayerPrefs.GetString("Player")+"_lvl2");
		this.character = Instantiate (prefab, respawn.transform.position, prefab.transform.rotation) as GameObject;
		this.cs = this.character.GetComponent<CharacterScript> ();
		this.cm = this.character.GetComponent<ClickToMove_lvl2> ();

		this.invent = this.character.GetComponentInChildren <InventoryScript> ();
		this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv2> ();
		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData();
		this.load = this.mc.loadData();
		time_play = this.load.loadTimePlayed ();


		// --- LOAD RESOURCES TO MENU ---
		gui = new PauseMenuGUI();
		gui.initResources ();
		
		
		this.c = this.ambientLight.light.color;

	}
Пример #3
0
 void Start()
 {
     unitManager         = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent <UnitManager>();
     attackMoveIndicator = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent <AttackMoveIndicatorScript>();
     mainCamera          = GameObject.FindGameObjectWithTag("MainCamera");
     pauseMenu           = mainCamera.GetComponent <PauseMenuGUI>();
 }
Пример #4
0
 void Start()
 {
     pauseMenu = gameObject.GetComponent<PauseMenuGUI>();
 }
Пример #5
0
	// Use this for initialization
	void Start () {

		this.gui = new PauseMenuGUI ();
		this.gui.initResources ();
	
	}
Пример #6
0
	// Use this for initialization
	void Awake () {
		
		// --- LOAD RESOURCES TO CHARACTER ---
		this.prefab = Resources.Load<Transform>("Prefabs/MainCharacters/" + PlayerPrefs.GetString("Player"));
		Instantiate (prefab);
		this.character = GameObject.FindGameObjectWithTag ("Player");
		this.invent = this.character.GetComponentInChildren <InventoryScript> ();
		this.map = GameObject.FindGameObjectWithTag ("Minimap").GetComponent<miniMapLv1> ();
		this.cm = this.character.GetComponent<ClickToMove> ();
		this.cs = this.character.GetComponent<CharacterScript> ();

		// Memory Card Save/Load data
		this.mc = GameObject.FindGameObjectWithTag ("MemoryCard").GetComponent<MemoryCard> ();
		this.save = this.mc.saveData();
		this.load = this.mc.loadData();
		time_play = this.load.loadTimePlayed (); 

		this.npc_boss = GameObject.FindGameObjectWithTag("Boss");
		this.npc_enemy = GameObject.FindGameObjectsWithTag("Enemy");

		this.camera1 = GameObject.FindGameObjectWithTag ("MainCamera");
		this.camera1.SetActive (true);
		
		this.camera2 = GameObject.FindGameObjectWithTag ("CameraGoal");
		this.camera2.SetActive (false);

		this.music = GameObject.FindGameObjectWithTag ("music_engine").GetComponent<Music_Engine_Script> ();

		// --- LOAD RESOURCES TO MENU ---
		gui = new PauseMenuGUI ();
		gui.initResources ();
		
		
		this.c = this.ambientLight.light.color;
		pause = false;

	}
Пример #7
0
 void Start()
 {
     unitManager      = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent <UnitManager>();
     pauseMenu        = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <PauseMenuGUI>();
     doubleClickStart = 0.0f;
 }
Пример #8
0
 void Start()
 {
     unitManager = GameObject.FindGameObjectWithTag("PlayerUnitManager").GetComponent<UnitManager>();
     pauseMenu = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<PauseMenuGUI>();
     doubleClickStart = 0.0f;
 }
Пример #9
0
 void Start()
 {
     pauseMenu = gameObject.GetComponent <PauseMenuGUI>();
 }