void CheckMenuInput()
    {
        float _menuMove = _player.GetAxis("Move Vertical");

        if (_menuMove > 0)
        {
            _pauseRef.MenuMovement(true);
        }
        else if (_menuMove < 0)
        {
            _pauseRef.MenuMovement(false);
        }

        bool _buttonPressed = _player.GetButtonDown("Interact");

        if (_buttonPressed)
        {
            _pauseRef.ButtonPush();
        }
    }