void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); animator = GetComponent <Animator>(); dialogue = GetComponent <DialogueHUDController>(); unlock = GetComponent <UnlockHUDController>(); pause = GetComponent <PauseHUDController>(); }
private void Awake() { _scoreController = new ScoreController(_scoreData); _healthController = new HealthDisplayController(_healthData); _pauseController = new PauseHUDController(_pauseData); }