// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); dotsParentTran = GameObject.Find("PlaneTrail"); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = unavailable; } gameSaverScript = FindObjectOfType <GameSaver>(); pauseGameScript = FindObjectOfType <PauseGameStatus>(); //PlayerPrefs.SetInt("Zermatt" + gameSaverScript.keyPointsStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Zermatt" + gameSaverScript.keyCoinsStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Zermatt" + gameSaverScript.keyMatchesStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Zermatt" + gameSaverScript.keyPlaneFlightCompletedPerLevel, 0); //PlayerPrefs.SetInt("Venice" + gameSaverScript.keyPointsStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Venice" + gameSaverScript.keyCoinsStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Venice" + gameSaverScript.keyMatchesStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Venice" + gameSaverScript.keyPlaneFlightCompletedPerLevel, 0); //PlayerPrefs.SetInt("Bangkok" + gameSaverScript.keyPointsStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Bangkok" + gameSaverScript.keyCoinsStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Bangkok" + gameSaverScript.keyMatchesStarEarnedPerLevel, 0); //PlayerPrefs.SetInt("Bangkok" + gameSaverScript.keyPlaneFlightCompletedPerLevel, 0); //PlayerPrefs.SetInt(gameSaverScript.thanksForPlayingCompleted, 0); }
private void SetPauseStatus() { menuObjects = GameObject.FindGameObjectsWithTag(menuTagName); //foreach(GameObject go in menuObjects) //{ // print("menuObjects" + go.name); //} pauseGameStatusScript = FindObjectOfType <PauseGameStatus>(); if (menuObjects.Length > 0) { pauseGameStatusScript.pauseManual = true; pauseGameStatusScript.pauseAuto = true; //print("Game paused."); } else { pauseGameStatusScript.pauseManual = false; pauseGameStatusScript.pauseAuto = false; //print("Game unpaused."); } }
// Start is called before the first frame update void Start() { PopulateShapesList(); //Assign game objects to variables shuffleBlocks = FindObjectOfType <ShuffleBlocks>(); pauseGame = FindObjectOfType <PauseGameStatus>(); shuffleBlocks.currentShuffleLoopDelay = 0; }
void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); timeLeftText = GetComponent <Text>(); timeLeftText.text = "1:00"; timeUp = false; }
void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); //pauseGameScript.pauseAuto = true; //pauseGameScript.pauseManual = true; overlapBoxPosition = new Vector2(transform.position.x, transform.position.y - 1f); instantiatePosition = new Vector2(transform.position.x, transform.position.y - 1f); overlapBoxSize = new Vector2(.8f, 1.8f); }
void Start() { pauseGameStatusScript = FindObjectOfType <PauseGameStatus>(); timeElapsed = 0f; currentPosition = transform.position; xPosition = transform.position.x; yPosition = transform.position.y; m_Scene = SceneManager.GetActiveScene(); isGrounded = false; }
// Start is called before the first frame update void Start() { gameSaverScript = FindObjectOfType <GameSaver>(); pauseGameStatusScript = FindObjectOfType <PauseGameStatus>(); orthoSize = cameraStartZoom; if (PlayerPrefs.GetInt(gameSaverScript.keyFirstMapZoom) == 0) { cam.orthographicSize = orthoSize; } }
void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = buttonIn; // set the sprite to sprite1 } pauseGameScript = FindObjectOfType <PauseGameStatus>(); GlobalControlScript = FindObjectOfType <GlobalControl>(); move = false; }
void Start() { audioSource = GetComponent <AudioSource>(); spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = buttonIn; // set the sprite to sprite1 } pauseGameScript = FindObjectOfType <PauseGameStatus>(); globalControlScript = FindObjectOfType <GlobalControl>(); gameSaverScript = FindObjectOfType <GameSaver>(); }
void Update() { if (globalControlScript.deactivateMenu == false) { if (sceneButtonActive == true) { if (Input.GetMouseButton(0)) { if (changeSprite == true) { ChangeSprite(); } } else if (Input.GetMouseButtonUp(0)) { sceneButtonActive = false; //SaveLevelInfo(); pauseGame = FindObjectOfType <PauseGameStatus>(); pauseGame.pauseAuto = false; pauseGame.pauseManual = false; SceneManager.LoadScene(sceneToLoad); } } //if (Input.GetMouseButtonDown(0)) //{ // hitShape = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, 0, layer); // //print(hitShape.transform.gameObject.name + " Position: " + hitShape.transform.position.x + ", " + hitShape.transform.position.y + ", " + hitShape.transform.position.z + "; HitShape Pos: " + hitShapePos); // if(hitShape.collider != null && hitShape.transform.gameObject.name == gameObjectName && hitShape.transform.position == hitShapePos) // { // ChangeSprite (); // } //} //else if (Input.GetMouseButtonUp(0)) //{ // hitShape = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero, 0, layer); // if(hitShape.collider != null && hitShape.transform.gameObject.name == gameObjectName && hitShape.transform.position == hitShapePos) // { // ChangeSprite (); // SaveLevelInfo(); // SceneManager.LoadScene(sceneToLoad); // } //} } }
void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); pauseGameScript.pauseAuto = false; pauseGameScript.pauseManual = false; timeOfInstantiation = Time.time; GetComponent <ObjectColliderActiveStatus>().DeactivateColliders(); levelPassReqsScript = FindObjectOfType <LevelPassReqs>(); setStarStatusScript = FindObjectOfType <SetStarStatus>(); counterScript = FindObjectOfType <Counter>(); userInputScript = FindObjectOfType <UserInput>(); gameSaverScript = FindObjectOfType <GameSaver>(); setInitialValuesScript = FindObjectOfType <SetInitialLevelValues>(); startAddingScore = true; startAddingCoins = false; startAddingMatches = false; pointsStar = GameObject.Find("PointsStar"); coinsStar = GameObject.Find("CoinsStar"); scene = SceneManager.GetActiveScene(); thisSceneIndex = scene.buildIndex; nextSceneIndex = thisSceneIndex + 1; sceneName = scene.name; PlayerPrefs.SetString("keyCurrentLevel", gameSaverScript.sceneNames[thisSceneIndex - 1]); PlayerPrefs.SetString("keyNextLevel", gameSaverScript.sceneNames[nextSceneIndex - 1]); cityName.text = sceneName.ToString(); pointsReq.text = levelPassReqsScript.passPoints.ToString(); coinsReq.text = levelPassReqsScript.passCoins.ToString(); matchesReq.text = levelPassReqsScript.passMatches.ToString(); counterScript.scoreCurrentAmount = counterScript.scoreTotalAmount; counterScript.scoreBalanceText.text = counterScript.scoreCurrentAmount.ToString(); newShapeMenu = setInitialValuesScript.newShapeMenu; SaveLevelInfo(); }
// Start is called before the first frame update void Start() { pauseGameStatusScript = FindObjectOfType <PauseGameStatus>(); gameSaverScript = FindObjectOfType <GameSaver>(); audioSource = GetComponent <AudioSource>(); //pauseGameScript.pauseManual = false; //pauseGameScript.pauseAuto = false; SetPauseStatus(); SetMenuStatus(); spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = buttonOut; } moveMenu = false; }
// Use this for initialization void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); Invoke("DestroySelfGO", delay); }
private void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); }
// Start is called before the first frame update void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); mapLocation = map.transform.position; }
// Use this for initialization void Start() { pauseGame = FindObjectOfType <PauseGameStatus>(); Cursor.visible = true; GetComponent <TrailRenderer>().enabled = false; }
private void PauseGame() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); pauseGameScript.pauseAuto = true; }
void Start() { pauseGameStatusScript = FindObjectOfType <PauseGameStatus>(); firstShapesSpawned = false; }
// Start is called before the first frame update void Start() { pauseGameScript = FindObjectOfType <PauseGameStatus>(); Invoke("Unpause", unpauseDelay); }
// Start is called before the first frame update void Start() { cam = Camera.main; pauseGameScript = FindObjectOfType <PauseGameStatus>(); }