void Start() { // Game Object Setup canvas = GameObject.Find("Canvas"); player = GameObject.Find("Player Container").transform.GetChild(0).gameObject; multipleAudio = player.GetComponent <MultipleAudio>(); pauseButton = canvas.GetComponent <PauseButtonHandler>(); audioSource = player.GetComponent <AudioSource>(); scoreTally = GameObject.Find("Canvas/Score Panel/Score Text").GetComponent <ScoreTally>(); // Grab score text lowScoreText.text = getText(score); highScoreText.text = getText(score); }
void Start() { // GameObject and Script Instance Init pauseButton = GameObject.Find("Canvas").GetComponent <PauseButtonHandler>(); calibrationHandler = GameObject.Find("Canvas").GetComponent <CalibrationButtonHandler>(); multipleAudio[1] = GameObject.Find("Main Camera").GetComponent <MultipleAudio>(); scoreGame = GameObject.Find("Player Container").transform.GetChild(0).GetComponent <ScoreGame>(); // Check for user microphone if (Microphone.devices.Length > 0) { micInput = Microphone.Start(Microphone.devices[0], true, 999, 44100); } else { Debug.Log("Please connect a microphone to play!"); Application.Quit(); } }
void Start() { pauseButton = GameObject.Find("Canvas").GetComponent <PauseButtonHandler>(); // Set up audio processor and listener AudioProcessor processor = FindObjectOfType <AudioProcessor>(); processor.onBeat.AddListener(onOnbeatDetected); processor.onSpectrum.AddListener(onSpectrum); // Get origin positions of obstacles for copying above = GameObject.Find("above"); aboveOrig = above.transform.position; below = GameObject.Find("below"); belowOrig = below.transform.position; aboveEnd = GameObject.Find("above end"); belowEnd = GameObject.Find("below end"); // set end obstacles for colliding and deleting to be same as originals aboveEnd.transform.position = new Vector3(-aboveOrig.x - 3, aboveOrig.y, 0); belowEnd.transform.position = new Vector3(-belowOrig.x - 3, belowOrig.y, 0); }
// Init void Start() { pauseButton = GameObject.Find("Canvas").GetComponent <PauseButtonHandler>(); }