IEnumerator DoSave() { PatternSelector.Close(); yield return(new WaitForSeconds(0.5f)); Controller.Instance.Popup.SetText("<align=\"center\">Saving <#FF6666>savegame<#FFFFFF><s1>...<s10>\r\n\r\nPlease wait.", true); yield return(new WaitForSeconds(3f)); while (SavegameSaving && !SavegameSaved) { yield return(new WaitForEndOfFrame()); } SavegameSaving = false; Controller.Instance.Popup.Close(); yield return(new WaitForSeconds(0.3f)); Controller.Instance.SwitchToMainMenu(); }
IEnumerator DoSave() { Logger.Log(Logger.Level.INFO, "[Controller] Saving..."); try { PatternSelector.Close(); } catch (System.Exception e) { Logger.Log(Logger.Level.ERROR, "[Controller] Error while saving: " + e.ToString()); } yield return(new WaitForSeconds(0.5f)); try { Controller.Instance.Popup.SetText("<align=\"center\">Saving <#FF6666>savegame<#FFFFFF><s1>...<s10>\r\n\r\nPlease wait.", true); } catch (System.Exception e) { Logger.Log(Logger.Level.ERROR, "[Controller] Error while saving: " + e.ToString()); } yield return(new WaitForSeconds(3f)); while (SavegameSaving && !SavegameSaved) { yield return(new WaitForEndOfFrame()); } try { SavegameSaving = false; Controller.Instance.Popup.Close(); } catch (System.Exception e) { Logger.Log(Logger.Level.ERROR, "[Controller] Error while saving: " + e.ToString()); } yield return(new WaitForSeconds(0.3f)); try { Controller.Instance.SwitchToMainMenu(); } catch (System.Exception e) { Logger.Log(Logger.Level.ERROR, "[Controller] Error while saving: " + e.ToString()); } }