Пример #1
0
    //Make Line of Tools to be Inputted
    public void InstatiateRandomToolString(int players)
    {
        toolString.Clear();
        foreach (Transform child in patternDisplay.transform)
        {
            Destroy(child.gameObject);
        }

        int num_tools = (int)(GameManager.Instance.DifficultyModifier + Random.Range(-0.5f, 0.5f));

        if (num_tools < 5)
        {
            num_tools = 5;
        }

        for (int i = 0; i < num_tools; i++)
        {
            Tool curr_tool = MakeTool(players);
            toolString.Add(curr_tool);
        }

        string randomtools = "";

        foreach (Tool t in toolString)
        {
            randomtools += t.toolColor.ToString() + " " + t.toolName + "\n";
            GameObject   new_prefab = Instantiate(iconPrefab);
            PatternPiece pp         = new_prefab.GetComponent <PatternPiece>();
            pp.MyTool = t;
            pp.ChangeUIImage(toolImages[t.toolIndex]);
            pp.transform.parent = patternDisplay.transform;
            new_prefab.GetComponent <UnityEngine.UI.Image>().color = t.toolColor;
        }
        Debug.Log(randomtools);
    }
        public async Task <IActionResult> Edit(int id, [Bind("Id,Title")] PatternPiece patternPiece)
        {
            var user = _userManger.GetUserName(HttpContext.User);

            if (id != patternPiece.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(patternPiece);
                    await _context.SaveChangesAsync();

                    logger.Info(user + " edited to " + patternPiece.Title);
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!PatternPieceExists(patternPiece.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction("Index"));
            }
            return(View(patternPiece));
        }
        public async Task <IActionResult> Create([Bind("Id,Title")] PatternPiece patternPiece)
        {
            var user = _userManger.GetUserName(HttpContext.User);

            if (ModelState.IsValid)
            {
                _context.Add(patternPiece);
                await _context.SaveChangesAsync();

                logger.Info(user + " created Pattern Piece: " + patternPiece.Title);
                return(RedirectToAction("Details", "PatternPieces", new { id = patternPiece.Id }));
            }
            return(View(patternPiece));
        }
        public void ProcessTask(TaskManager.TaskDetails oTask, out List <string> lsLogs, out string sOutput, out string sStatus)
        {
            // cast input values
            CutStockInput oInput = new CutStockInput();

            oInput = (CutStockInput)oDF.XmlStringToObject(oTask.InputValues, oInput);

            CutStockOutput oOutput = new CutStockOutput();

            // call processing algorithm

            GAMSWorkspace ws = new GAMSWorkspace();

            lsLog.Add("working directory : " + ws.WorkingDirectory);
            // instantiate GAMSOptions and define parameters
            GAMSOptions  opt          = ws.AddOptions();
            GAMSDatabase cutstockData = ws.AddDatabase("csdata");

            opt.AllModelTypes = "Cplex";
            opt.OptCR         = 0.0; // Solve to optimality
            opt.Defines.Add("pmax", oInput.MaxPattern.ToString());
            opt.Defines.Add("solveMasterAs", "RMIP");

            GAMSSet       widths   = cutstockData.AddSet("i", 1, "widths");
            GAMSParameter rawWidth = cutstockData.AddParameter("r", 0, "raw width");
            GAMSParameter demand   = cutstockData.AddParameter("d", 1, "demand");
            GAMSParameter width    = cutstockData.AddParameter("w", 1, "width");

            rawWidth.AddRecord().Value = oInput.RawWidth;

            foreach (CutItem oI in oInput.Items)
            {
                widths.AddRecord(oI.Name);
                demand.AddRecord(oI.Name).Value = oI.Demand;
                width.AddRecord(oI.Name).Value  = oI.Width;
            }

            // create initial checkpoint
            GAMSCheckpoint masterCP      = ws.AddCheckpoint();
            GAMSJob        masterInitJob = ws.AddJobFromString(GetMasterModel());

            masterInitJob.Run(opt, masterCP, cutstockData);

            GAMSJob masterJob = ws.AddJobFromString("execute_load 'csdata', aip, pp; solve master min z using %solveMasterAs%;", masterCP);

            GAMSSet       pattern     = cutstockData.AddSet("pp", 1, "pattern index");
            GAMSParameter patternData = cutstockData.AddParameter("aip", 2, "pattern data");

            // Initial pattern: pattern i hold width i
            int patternCount = 0;

            foreach (GAMSParameterRecord rec in width)
            {
                patternData.AddRecord(rec.Keys[0], pattern.AddRecord((++patternCount).ToString()).Keys[0]).Value = (int)(oInput.RawWidth / rec.Value);
            }

            // create model instance for sub job
            GAMSCheckpoint subCP = ws.AddCheckpoint();

            ws.AddJobFromString(GetSubModel()).Run(opt, subCP, cutstockData);
            GAMSModelInstance subMI = subCP.AddModelInstance();

            // define modifier demdual
            GAMSParameter demandDual = subMI.SyncDB.AddParameter("demdual", 1, "dual of demand from master");

            subMI.Instantiate("pricing min z using mip", opt, new GAMSModifier(demandDual));

            // find new pattern
            bool patternAdded = true;

            do
            {
                masterJob.Run(opt, masterCP, cutstockData);
                // Copy duals into gmssubMI.SyncDB DB
                demandDual.Clear();
                foreach (GAMSEquationRecord dem in masterJob.OutDB.GetEquation("demand"))
                {
                    demandDual.AddRecord(dem.Keys[0]).Value = dem.Marginal;
                }

                subMI.Solve();
                if (subMI.SyncDB.GetVariable("z").FindRecord().Level < -0.00001)
                {
                    if (patternCount == oInput.MaxPattern)
                    {
                        lsLog.Add("Out of pattern. Increase maxpattern (currently " + oInput.MaxPattern + ")." + Environment.NewLine);
                        patternAdded = false;
                    }
                    else
                    {
                        lsLog.Add("New pattern! Value: " + subMI.SyncDB.GetVariable("z").FindRecord().Level + Environment.NewLine);
                        GAMSSetRecord s = pattern.AddRecord((++patternCount).ToString());
                        foreach (GAMSVariableRecord y in subMI.SyncDB.GetVariable("y"))
                        {
                            if (y.Level > 0.5)
                            {
                                patternData.AddRecord(y.Keys[0], s.Keys[0]).Value = Math.Round(y.Level);
                            }
                        }
                    }
                }
                else
                {
                    patternAdded = false;
                }
            } while (patternAdded);

            // solve final MIP
            opt.Defines["solveMasterAs"] = "MIP";
            masterJob.Run(opt, cutstockData);
            var dlevel = masterJob.OutDB.GetVariable("z").FindRecord().Level;

            oOutput.OptimalSolution = (int)dlevel;
            lsLog.Add("Optimal Solution: " + dlevel + Environment.NewLine);
            List <Pattern> lP = new List <Pattern>();

            foreach (GAMSVariableRecord xp in masterJob.OutDB.GetVariable("xp"))
            {
                string sPatternLog = "";
                if (xp.Level > 0.5)
                {
                    sPatternLog = string.Format("  pattern {0,2} {1,4} times: ", xp.Keys[0], Math.Round(xp.Level));
                    GAMSParameterRecord aip = masterJob.OutDB.GetParameter("aip").FirstRecord(" ", xp.Keys[0]);

                    Pattern oP = new Pattern()
                    {
                        Name = "pattern " + xp.Keys[0].ToString(), Count = (int)Math.Round(xp.Level)
                    };
                    List <PatternPiece> lPP = new List <PatternPiece>();
                    int    x     = 0;
                    double scale = 100 / masterJob.OutDB.GetParameter("r").FirstRecord().Value;
                    do
                    {
                        sPatternLog += " " + aip.Keys[0] + ": " + aip.Value.ToString();
                        // draw cuts
                        for (int i = 0; i < aip.Value; i++)
                        {
                            PatternPiece oPP = new PatternPiece()
                            {
                                Name  = aip.Keys[0],
                                Width = (int)(width.FindRecord(aip.Keys[0]).Value *scale),
                                Left  = x,
                                Color = oInput.Items.Where(xi => xi.Name == aip.Keys[0]).FirstOrDefault().Color
                            };
                            lPP.Add(oPP);
                            // x += oPP.Width - 1;
                            x += oPP.Width;
                        }
                    } while (aip.MoveNext());

                    if (x < 100)
                    {
                        PatternPiece oPExcess = new PatternPiece()
                        {
                            Name  = "E",
                            Width = (int)(rawWidth.FirstRecord().Value *scale - x),
                            Left  = x,
                            Color = "CCCCCC"
                        };
                        lPP.Add(oPExcess);
                    }
                    lsLog.Add(sPatternLog);
                    oP.Pieces = lPP.ToArray();
                    lP.Add(oP);
                }
            }

            oOutput.Patterns = lP.ToArray();
            // clean up of unmanaged resources
            cutstockData.Dispose();
            subMI.Dispose();
            opt.Dispose();


            sOutput = oDF.ObjectToXmlString(oOutput);
            sStatus = "completed";
            lsLogs  = lsLog;
        }