private void canvas_KeyDown(object sender, KeyEventArgs e)
        {
            if (commands.ContainsKey(e.Key))
            {
                command = commands[e.Key];

                if (command.NumberKeys == 1)
                {
                    command.Execute(e.Key);
                }
            }
            else
            {
                command.Execute(e.Key);
                ResetCommand();
            }
        }
 internal void ResetCommand()
 {
     command = commands[Key.Cancel];
 }