public void FinishMove(PathfindingNode destination) { if ((base.currentMovement - destination.GetCost()) >= 0 && playerCanMove == true) { UpdatePlayerLocation(destination.GetSpace()); UpdateCurrentPlayerMovement(destination.GetCost()); this.GetController().MoveShip(destination.GetPath(true).ToArray()); playerController.SetCurrentMovement(base.currentMovement, base.maxMovement); SetPlayerCanMove(false); animatingMovement = true; fuelResource -= destination.GetCost(); playerController.SetFuel(fuelResource, fuelResourceMax); if (fuelResource < 0) { SceneManager.LoadScene("GameOver"); } gameController.SetTradeable(stationModel.GetStation(destination.GetSpace()) != null); foreach (PathfindingNode node in validMovementSpaces) { node.GetSpace().ClearHighlighted(); } validMovementSpaces.Clear(); } }
// Pathfinding End public void SetHighlighted(PathfindingNode node, PlayerModel player) { if (occupyingShip == null) { this.player = player; this.GetController().SetSelectable(node.GetCost()); this.moveFunctionNode = node; this.clickType = ClickType.Move; } }
// this uses Dijkstra's Algorithm to get all the spaces a player can visit. public static List <PathfindingNode> Dijkstras(SpaceModel startSpace, int maxCost, bool ignoreTerrain) { List <PathfindingNode> allNodes = new List <PathfindingNode>(); //List<SpaceModel> shortestPath = new List<SpaceModel> //{ // startSpace //}; PathfindingNode currentnode = new PathfindingNode(startSpace, null, 0, 0, true, null); allNodes.Add(currentnode); bool done = false; while (!done) { foreach (SpaceModel adjacentSpace in currentnode.GetSpace().GetAdjacentSpaces()) { if (adjacentSpace != null) { PathfindingNode nextNode = adjacentSpace.GetNode(); if (nextNode != null) { // not null if (!nextNode.BeenSeen()) { // Next node hasn't been visited yet if (ignoreTerrain) { nextNode.Update(currentnode.GetCost() + 1, currentnode.GetCost() + 1, currentnode); } else { int adjacentSpaceCost = currentnode.GetCost() + adjacentSpace.GetMovementCost(); double adjacentSpacePathfindingCost = adjacentSpaceCost; if (adjacentSpace.IsHazardous()) { adjacentSpacePathfindingCost += 0.001; } nextNode.Update(adjacentSpaceCost, adjacentSpacePathfindingCost, currentnode); } } } else { // Is null, need new node int newNodeCost; double pathfindingCost; if (ignoreTerrain) { newNodeCost = currentnode.GetCost() + 1; pathfindingCost = newNodeCost; } else { newNodeCost = currentnode.GetCost() + adjacentSpace.GetMovementCost(); pathfindingCost = newNodeCost; if (adjacentSpace.IsHazardous()) { pathfindingCost = newNodeCost + 0.001; } if (adjacentSpace.Occupied()) { pathfindingCost += 100; } } if (newNodeCost <= maxCost) { PathfindingNode newNode = new PathfindingNode(adjacentSpace, currentnode, newNodeCost, pathfindingCost, false, null); allNodes.Add(newNode); adjacentSpace.SetNode(newNode); } } } } PathfindingNode lowestNode = null; foreach (PathfindingNode node in allNodes) { if (!node.BeenSeen()) { if (lowestNode == null) { lowestNode = node; } else { if (node.GetPathfindingCost() < lowestNode.GetPathfindingCost()) { lowestNode = node; } } } } if (lowestNode == null) { done = true; } else { lowestNode.Seen(); currentnode = lowestNode; } } foreach (PathfindingNode node in allNodes) { node.GetSpace().SetNode(null); } return(allNodes); }
public static List <SpaceModel> GetPathToDestination(SpaceModel startSpace, SpaceModel destSpace) { List <PathfindingNode> allNodes = new List <PathfindingNode>(); PathfindingNode currentnode = new PathfindingNode(startSpace, null, 0, 0, true, destSpace); allNodes.Add(currentnode); bool done = false; while (!done) { foreach (SpaceModel adjacentSpace in currentnode.GetSpace().GetAdjacentSpaces()) { if (adjacentSpace != null) { if (adjacentSpace.GetNode() == null) { // Is null, need new node int newNodeCost = currentnode.GetCost() + adjacentSpace.GetMovementCost(); double newPathfindingCost = newNodeCost; if (adjacentSpace.IsHazardous()) { newPathfindingCost += 10; } if (adjacentSpace == destSpace) { newPathfindingCost = 1; } PathfindingNode newNode = new PathfindingNode(adjacentSpace, currentnode, newNodeCost, newPathfindingCost, false, destSpace); allNodes.Add(newNode); adjacentSpace.SetNode(newNode); } else { // not null, there is a node here PathfindingNode nextNode = adjacentSpace.GetNode(); int newNodeCost = currentnode.GetCost() + adjacentSpace.GetMovementCost(); double newPathfindingCost = newNodeCost; if (adjacentSpace.IsHazardous()) { newPathfindingCost += 10; } if (!nextNode.BeenSeen()) { // Next node hasn't been visited yet nextNode.Update(newNodeCost, newPathfindingCost, currentnode); } } } } currentnode.Seen(); if (!currentnode.GetSpace().Equals(destSpace)) { PathfindingNode lowestNode = null; foreach (PathfindingNode node in allNodes) { if (!node.BeenSeen()) { if (lowestNode == null) { lowestNode = node; } else { if (node.GetASCost() <= lowestNode.GetASCost()) { if (node.GetRemainingCost() <= lowestNode.GetRemainingCost()) { lowestNode = node; } } } } } if (lowestNode == null) { done = true; } else { currentnode = lowestNode; } } else { done = true; } } List <SpaceModel> path = new List <SpaceModel>(); PathfindingNode backtrackNode = currentnode; while (backtrackNode != null) { path.Add(backtrackNode.GetSpace()); backtrackNode = backtrackNode.GetParent(); } path.Reverse(); foreach (PathfindingNode node in allNodes) { node.GetSpace().SetNode(null); //node.GetSpace().ClearHighlighted(); } path.Remove(startSpace); return(path); }