Пример #1
0
    private IEnumerator ExecuteMoveAction(Tile targetTile, Tile fromTile, int distance)
    {
        pathfinding.SetUnitPathDirections(fromTile.unit, targetTile);
        fromTile.unit.PlayMoveAnimation();

        fromTile.unit.remainingMovementPoints -= distance;
        targetTile.unit = fromTile.unit;
        fromTile.unit   = null;

        while (targetTile.unit && targetTile.unit.isMoving)
        {
            yield return(endOfFrame);
        }
    }