void NewMap() { // choose the map mapIndex++; // generate the map with a random path GenerateMap(); // create a path for the enemies // use the pathfinding A* algorithm to reach a target PathfindingAStar pathfinder = new PathfindingAStar(grid, currentMap, diagonalWeight, verticalWeight, horizontalWeight); // draw the map CreateMap(pathfinder.FindPath()); }
public void OnEnable() { script = (PathfindingAStar)target; }