Пример #1
0
        static int _m_SetTarget(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector2 _targetPoint; translator.Get(L, 2, out _targetPoint);
                    float _desiredSpeed = (float)LuaAPI.lua_tonumber(L, 3);
                    float _maxSpeed     = (float)LuaAPI.lua_tonumber(L, 4);

                    gen_to_be_invoked.SetTarget(
                        _targetPoint,
                        _desiredSpeed,
                        _maxSpeed);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #2
0
        static int _s_set_PreCalculationCallback(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.PreCalculationCallback = translator.GetDelegate <System.Action>(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #3
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        static int _s_set_Priority(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Priority = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #4
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        static int _s_set_MaxNeighbours(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.MaxNeighbours = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #5
0
        static int _g_get_DebugDraw(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.DebugDraw);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #6
0
        static int _g_get_CollidesWith(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                translator.PushPathfindingRVORVOLayer(L, gen_to_be_invoked.CollidesWith);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #7
0
        static int _g_get_CalculatedTargetPoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.CalculatedTargetPoint);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Пример #8
0
        static int _s_set_CollidesWith(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RVO.IAgent   gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);
                Pathfinding.RVO.RVOLayer gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.CollidesWith = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _m_AddAgent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.RVO.Simulator gen_to_be_invoked = (Pathfinding.RVO.Simulator)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && translator.Assignable <Pathfinding.RVO.IAgent>(L, 2))
                {
                    Pathfinding.RVO.IAgent _agent = (Pathfinding.RVO.IAgent)translator.GetObject(L, 2, typeof(Pathfinding.RVO.IAgent));

                    Pathfinding.RVO.IAgent gen_ret = gen_to_be_invoked.AddAgent(
                        _agent);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector2>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.Vector2 _position; translator.Get(L, 2, out _position);
                    float _elevationCoordinate = (float)LuaAPI.lua_tonumber(L, 3);

                    Pathfinding.RVO.IAgent gen_ret = gen_to_be_invoked.AddAgent(
                        _position,
                        _elevationCoordinate);
                    translator.PushAny(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.RVO.Simulator.AddAgent!"));
        }
Пример #10
0
        static int _m_RemoveAgent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.RVO.Simulator gen_to_be_invoked = (Pathfinding.RVO.Simulator)translator.FastGetCSObj(L, 1);



                {
                    Pathfinding.RVO.IAgent _agent = (Pathfinding.RVO.IAgent)translator.GetObject(L, 2, typeof(Pathfinding.RVO.IAgent));

                    gen_to_be_invoked.RemoveAgent(_agent);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Пример #11
0
        static int _m_ForceSetVelocity(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.RVO.IAgent gen_to_be_invoked = (Pathfinding.RVO.IAgent)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector2 _velocity; translator.Get(L, 2, out _velocity);

                    gen_to_be_invoked.ForceSetVelocity(_velocity);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }