Пример #1
0
        public bool TryGetPath(ref List <Vec3> p, ref DestType p_dest_type)
        {
            if (PathLock.TryEnterReadLock(0))
            {
                p           = new List <Vec3>(m_Path);
                p_dest_type = m_PathDestType;
                PathLock.ExitReadLock();
                return(true);
            }

            return(false);
        }
Пример #2
0
        public float TryGetPathLength(ref DestType p_dest_type)
        {
            float length = 0;

            if (PathLock.TryEnterReadLock(0))
            {
                for (int i = 0; i < m_Path.Count - 1; ++i)
                {
                    length += m_Path[i].Distance2D(m_Path[i + 1]);
                }
                p_dest_type = m_PathDestType;
                PathLock.ExitReadLock();
            }

            return(length);
        }