Пример #1
0
    bool Smart_Intersection(float cowPathDistance, PathHandler comp_path)
    {
        if (cowPathDistance > currentDifficulty.smartness_leadDistance)
        {
            temp3V2   = comp_path.GetRoutePosition(currentDifficulty.smartness_leadDistance);
            temp3V2.z = 0.0f;

            // distance/speed = ETA

            // if you can intersect
            if (currentDifficulty.smartness_leadDistance / targetCow.movement_speed <
                Vector2.Distance((Vector2)temp3V2, (Vector2)transform.position) / currentDifficulty.movement_speed)
            {
                // target intersection point
                SmartMove_IntersectionPoint = temp3V2;
                return(true);
            }
            else
            {
                return(false);
            }
        }
        else
        {
            return(false);
        }
    }