private void OnTriggerEnter(Collider other) { if (other.CompareTag("CarBot")) { _bot = other.GetComponent <PathFollowerBot>(); _bot.enabled = false; _bot._botRigidbody.isKinematic = false; _hero.enabled = false; //collideCar = other.transform; _heroCollider.isTrigger = false; //_heroRigidbody.isKinematic = false; _hero._camera.transform.parent = null; Vector3 direction = (transform.position - other.transform.position).normalized; transform.GetComponent <Rigidbody>().AddForce(direction * powerToCar); other.GetComponent <Rigidbody>().AddForce(-direction * powerToBot); _hero.Lose(); } }