// Use this for initialization void Start() { Debug.LogFormat("Stub:33 isEnemy:true, round:2 cal:{0}", PathFinder.Stub2InitPos(2, true, 33)); int g1 = 33; Debug.LogFormat("Cal border grid of {0} : LT {1} T {2} RT {3} L {4} R {5} LB {6} B {7} RB {8}", g1, PathFinder.BorderGrid(g1, GridDirection.LT), PathFinder.BorderGrid(g1, GridDirection.T), PathFinder.BorderGrid(g1, GridDirection.RT), PathFinder.BorderGrid(g1, GridDirection.L), PathFinder.BorderGrid(g1, GridDirection.R), PathFinder.BorderGrid(g1, GridDirection.LB), PathFinder.BorderGrid(g1, GridDirection.B), PathFinder.BorderGrid(g1, GridDirection.RB)); }