/// <summary> /// Initializes a new instance of the <see cref="Launchpad.Launcher.Handlers.LauncherHandler"/> class. /// </summary> public LauncherHandler() { this.Patch = PatchProtocolProvider.GetHandler(); this.Patch.ModuleDownloadProgressChanged += OnLauncherDownloadProgressChanged; this.Patch.ModuleInstallationFinished += OnLauncherDownloadFinished; }
private void LoadBanner() { var patchHandler = PatchProtocolProvider.GetHandler(); // Load the game banner (if there is one) if (!patchHandler.CanProvideBanner()) { return; } Task.Factory.StartNew ( () => { using (var bannerStream = new MemoryStream()) { // Fetch the banner from the server patchHandler.GetBanner().Save(bannerStream, ImageFormat.Png); // Load the image into a pixel buffer bannerStream.Position = 0; return(new Pixbuf(bannerStream)); } } ) .ContinueWith ( async bannerTask => this.Banner.Pixbuf = await bannerTask ); }
/// <summary> /// Initializes a new instance of the <see cref="GameHandler"/> class. /// </summary> public GameHandler() { this.Patch = PatchProtocolProvider.GetHandler(); if (this.Patch == null) { return; } this.Patch.ModuleDownloadProgressChanged += OnModuleInstallProgressChanged; this.Patch.ModuleVerifyProgressChanged += OnModuleInstallProgressChanged; this.Patch.ModuleUpdateProgressChanged += OnModuleInstallProgressChanged; this.Patch.ModuleInstallationFinished += OnModuleInstallationFinished; this.Patch.ModuleInstallationFailed += OnModuleInstallationFailed; }
private void LoadChangelog() { var protocol = PatchProtocolProvider.GetHandler(); var markup = protocol.GetChangelogMarkup(); // Preprocess dot lists var dotRegex = new Regex("(?<=^\\s+)\\*", RegexOptions.Multiline); markup = dotRegex.Replace(markup, "•"); // Preprocess line breaks var regex = new Regex("(?<!\n)\n(?!\n)(?! )"); markup = regex.Replace(markup, string.Empty); var startIter = this.ChangelogTextView.Buffer.StartIter; this.ChangelogTextView.Buffer.InsertMarkup(ref startIter, markup); }
private void LoadBanner() { var patchHandler = PatchProtocolProvider.GetHandler(); // Load the game banner (if there is one) if (!patchHandler.CanProvideBanner()) { return; } Task.Factory.StartNew ( () => { // Fetch the banner from the server var bannerImage = patchHandler.GetBanner(); bannerImage.Mutate(i => i.Resize(this.BannerImage.AllocatedWidth, 0)); // Load the image into a pixel buffer return(new Pixbuf ( Bytes.NewStatic(bannerImage.SavePixelData()), Colorspace.Rgb, true, 8, bannerImage.Width, bannerImage.Height, 4 * bannerImage.Width )); } ) .ContinueWith ( async bannerTask => this.BannerImage.Pixbuf = await bannerTask ); }
/// <summary> /// Initializes a new instance of the <see cref="ChecksHandler"/> class. /// </summary> public ChecksHandler() { this.Patch = PatchProtocolProvider.GetHandler(); }