/// <summary>
    /// 创建游戏模块
    /// </summary>
    private IEnumerator CreateGameModules()
    {
        // 创建事件管理器
        MotionEngine.CreateModule <EventManager>();

        // 创建补间管理器
        MotionEngine.CreateModule <TweenManager>();

        // 创建网络管理器
        var networkCreateParam = new NetworkManager.CreateParameters();

        networkCreateParam.PackageCoderType = typeof(ProtoPackageCoder);
        networkCreateParam.PackageMaxSize   = ushort.MaxValue;
        MotionEngine.CreateModule <NetworkManager>(networkCreateParam);

        // 创建补丁管理器
        PatchManager.OfflinePlayModeParameters patchCreateParam = new PatchManager.OfflinePlayModeParameters();
        patchCreateParam.SimulationOnEditor = SimulationOnEditor;
        MotionEngine.CreateModule <PatchManager>(patchCreateParam);
        var operation = PatchManager.Instance.InitializeAsync();

        yield return(operation);

        // 创建资源管理器
        var resourceCreateParam = new ResourceManager.CreateParameters();

        resourceCreateParam.LocationRoot        = GameDefine.AssetRootPath;
        resourceCreateParam.SimulationOnEditor  = SimulationOnEditor;
        resourceCreateParam.BundleServices      = PatchManager.Instance.BundleServices;
        resourceCreateParam.DecryptServices     = null;
        resourceCreateParam.AutoReleaseInterval = 10f;
        MotionEngine.CreateModule <ResourceManager>(resourceCreateParam);

        // 创建配表管理器
        MotionEngine.CreateModule <ConfigManager>();

        // 创建音频管理器
        MotionEngine.CreateModule <AudioManager>();

        // 创建场景管理器
        MotionEngine.CreateModule <SceneManager>();

        // 创建窗口管理器
        MotionEngine.CreateModule <WindowManager>();

        // 创建ILR管理器
        ILRManager.CreateParameters createParameters = new ILRManager.CreateParameters();
        createParameters.IsEnableILRuntime  = EnableILRuntime;
        createParameters.SimulationOnEditor = SimulationOnEditor;
        MotionEngine.CreateModule <ILRManager>(createParameters);

        // 反射服务服务接口
        ConfigManager.Instance.ActivatorServices = ILRManager.Instance;
        WindowManager.Instance.ActivatorServices = ILRManager.Instance;

        // 开始游戏
        ILRManager.Instance.StartGame();
    }
Пример #2
0
    private IEnumerator CreateGameModules()
    {
        // 创建事件管理器
        MotionEngine.CreateModule <EventManager>();

        // 创建网络管理器
        var networkCreateParam = new NetworkManager.CreateParameters();

        networkCreateParam.PackageCoderType = typeof(ProtoPackageCoder);
        MotionEngine.CreateModule <NetworkManager>(networkCreateParam);

        // 创建补丁管理器
        var patchCreateParam = new PatchManager.OfflinePlayModeParameters();

        patchCreateParam.SimulationOnEditor = SimulationOnEditor;
        MotionEngine.CreateModule <PatchManager>(patchCreateParam);
        var operation = PatchManager.Instance.InitializeAsync();

        yield return(operation);

        // 创建资源管理器
        var resourceCreateParam = new ResourceManager.CreateParameters();

        resourceCreateParam.LocationRoot        = GameDefine.AssetRootPath;
        resourceCreateParam.SimulationOnEditor  = SimulationOnEditor;
        resourceCreateParam.BundleServices      = PatchManager.Instance.BundleServices;
        resourceCreateParam.DecryptServices     = null;
        resourceCreateParam.AutoReleaseInterval = 10f;
        MotionEngine.CreateModule <ResourceManager>(resourceCreateParam);

        // 创建音频管理器
        MotionEngine.CreateModule <AudioManager>();

        // 创建场景管理器
        MotionEngine.CreateModule <SceneManager>();

        // 直接进入游戏
        MotionEngine.CreateModule <LuaManager>();
        LuaManager.Instance.StartGame();
    }
    /// <summary>
    /// 创建游戏模块
    /// </summary>
    private IEnumerator CreateGameModules()
    {
        // 创建事件管理器
        MotionEngine.CreateModule <EventManager>();

        // 创建补丁管理器
        if (SkipCDN)
        {
            var patchCreateParameter = new PatchManager.OfflinePlayModeParameters();
            patchCreateParameter.SimulationOnEditor = SimulationOnEditor;
            MotionEngine.CreateModule <PatchManager>(patchCreateParameter);
        }
        else
        {
            var patchCreateParameter = new PatchManager.HostPlayModeParameters();
            patchCreateParameter.SimulationOnEditor    = SimulationOnEditor;
            patchCreateParameter.ClearCacheWhenDirty   = false;
            patchCreateParameter.IgnoreResourceVersion = false;
            patchCreateParameter.DefaultHostServer     = GetHostServerURL();
            patchCreateParameter.FallbackHostServer    = GetHostServerURL();
            MotionEngine.CreateModule <PatchManager>(patchCreateParameter);
        }

        // 初始化补丁系统
        var initializeOperation = PatchManager.Instance.InitializeAsync();

        yield return(initializeOperation);

        // 创建资源管理器
        var resourceCreateParam = new ResourceManager.CreateParameters();

        resourceCreateParam.SimulationOnEditor    = SimulationOnEditor;
        resourceCreateParam.LocationRoot          = GameDefine.AssetRootPath;
        resourceCreateParam.DecryptServices       = new AssetDecrypter();
        resourceCreateParam.BundleServices        = PatchManager.Instance.BundleServices;
        resourceCreateParam.AutoReleaseInterval   = 1f;
        resourceCreateParam.AssetLoadingMaxNumber = 10;
        MotionEngine.CreateModule <ResourceManager>(resourceCreateParam);

        // 创建补丁更新器
        var updaterCreateParam = new PatchUpdater.CreateParameters();

        updaterCreateParam.AutoDownloadBuildinDLC = true;
        updaterCreateParam.AutoDownloadDLC        = new string[] { "buildin", "panel", "texture" };
        MotionEngine.CreateModule <PatchUpdater>(updaterCreateParam);

        // 创建场景管理器
        MotionEngine.CreateModule <SceneManager>();

        if (SkipCDN)
        {
            // 开始游戏
            StartGame();
        }
        else
        {
            EventManager.Instance.AddListener <PatchEventMessageDefine.PatchStatesChange>(OnHandleEventMessage);
            PatchWindow.Instance.Initialize();
            PatchUpdater.Instance.Run();
        }
    }