Пример #1
0
        public static PassiveSkillDef CreatePassiveSkill()
        {
            int count = ScriptableObjectUtility.GetFoldFileCount(DIRECTORY_PATH);

            PassiveSkillDef skill = ScriptableObjectUtility.CreateAsset <PassiveSkillDef>(count.ToString(), DIRECTORY_PATH, true);

            skill.CommonProperty.ID   = count;
            skill.CommonProperty.Name = "";
            return(skill);
        }
Пример #2
0
        private void SelectablePassive()
        {
            GenericSkill primary   = this.artiSkillLocator.primary;
            GenericSkill secondary = this.artiSkillLocator.secondary;
            GenericSkill utility   = this.artiSkillLocator.utility;
            GenericSkill special   = this.artiSkillLocator.special;

            SkillFamily passiveFamily   = ScriptableObject.CreateInstance <SkillFamily>();
            SkillFamily primaryFamily   = primary.skillFamily;
            SkillFamily secondaryFamily = secondary.skillFamily;
            SkillFamily utilityFamily   = utility.skillFamily;
            SkillFamily specialFamily   = special.skillFamily;

            GenericSkill passive = primary;

            primary   = secondary;
            secondary = utility;
            utility   = special;
            special   = this.artiBody.AddComponent <GenericSkill>();

            this.artiSkillLocator.primary   = primary;
            this.artiSkillLocator.secondary = secondary;
            this.artiSkillLocator.utility   = utility;
            this.artiSkillLocator.special   = special;

            PassiveSkillDef envSuit            = ScriptableObject.CreateInstance <PassiveSkillDef>();
            PassiveSkillDef elementalIntensity = ScriptableObject.CreateInstance <PassiveSkillDef>();

            envSuit.skillNameToken        = this.artiSkillLocator.passiveSkill.skillNameToken;
            envSuit.skillDescriptionToken = this.artiSkillLocator.passiveSkill.skillDescriptionToken;
            envSuit.icon = this.artiSkillLocator.passiveSkill.icon;

            envSuit.stateMachineDefaults = new PassiveSkillDef.StateMachineDefaults[1]
            {
                new PassiveSkillDef.StateMachineDefaults
                {
                    machineName        = "Body",
                    initalState        = new EntityStates.SerializableEntityStateType(typeof(EntityStates.Mage.MageCharacterMain)),
                    mainState          = new EntityStates.SerializableEntityStateType(typeof(EntityStates.Mage.MageCharacterMain)),
                    defaultInitalState = new EntityStates.SerializableEntityStateType(typeof(EntityStates.GenericCharacterMain)),
                    defaultMainState   = new EntityStates.SerializableEntityStateType(typeof(EntityStates.GenericCharacterMain))
                }
            };

            elementalIntensity.skillNameToken        = "REIN_ALTARTI_PASSIVE_NAME";
            elementalIntensity.skillDescriptionToken = "REIN_ALTARTI_PASSIVE_DESC";
            Texture2D tex = Tools.LoadTexture2D(Rein.Properties.Resources.passive_2__1_);

            elementalIntensity.icon = Sprite.Create(tex, new Rect(0f, 0f, tex.width, tex.height), envSuit.icon.pivot);

            elementalIntensity.stateMachineDefaults = new PassiveSkillDef.StateMachineDefaults[1]
            {
                new PassiveSkillDef.StateMachineDefaults
                {
                    machineName        = "Jet",
                    initalState        = new EntityStates.SerializableEntityStateType(typeof(States.Main.AltArtiPassive)),
                    mainState          = new EntityStates.SerializableEntityStateType(typeof(States.Main.AltArtiPassive)),
                    defaultInitalState = new EntityStates.SerializableEntityStateType(typeof(EntityStates.Idle)),
                    defaultMainState   = new EntityStates.SerializableEntityStateType(typeof(EntityStates.Idle))
                }
            };


            elementalIntensity.applyVisuals = (model) =>
            {
                CharacterModel.RendererInfo[] renderInfos = model.baseRendererInfos;
                if (renderInfos.Length == 10)
                {
                    ((SkinnedMeshRenderer)model.baseRendererInfos[9].renderer).sharedMesh = this.artiChangedMesh;
                    model.baseRendererInfos[2].renderer.gameObject.SetActive(false);
                    model.baseRendererInfos[3].renderer.gameObject.SetActive(false);
                    model.baseRendererInfos[5].renderer.gameObject.SetActive(false);
                    model.baseRendererInfos[6].renderer.gameObject.SetActive(false);
                }
                else
                {
                    ((SkinnedMeshRenderer)model.baseRendererInfos[3].renderer).sharedMesh = this.artiChangedMesh;
                    model.baseRendererInfos[0].renderer.gameObject.SetActive(false);
                    model.baseRendererInfos[1].renderer.gameObject.SetActive(false);
                }
            };

            elementalIntensity.removeVisuals = (model) =>
            {
                CharacterModel.RendererInfo[] renderInfos = model.baseRendererInfos;
                if (renderInfos.Length == 10)
                {
                    try
                    {
                        ((SkinnedMeshRenderer)model.baseRendererInfos[9].renderer).sharedMesh = this.artiDefaultMesh;
                    } catch { }
                    model.baseRendererInfos[2].renderer.gameObject.SetActive(true);
                    model.baseRendererInfos[3].renderer.gameObject.SetActive(true);
                    model.baseRendererInfos[5].renderer.gameObject.SetActive(true);
                    model.baseRendererInfos[6].renderer.gameObject.SetActive(true);
                }
                else
                {
                    ((SkinnedMeshRenderer)model.baseRendererInfos[3].renderer).sharedMesh = this.artiDefaultMesh;
                    model.baseRendererInfos[0].renderer.gameObject.SetActive(true);
                    model.baseRendererInfos[1].renderer.gameObject.SetActive(true);
                }
            };

            passiveFamily.variants = new SkillFamily.Variant[2]
            {
                new SkillFamily.Variant
                {
                    skillDef       = envSuit,
                    unlockableName = "",
                    viewableNode   = new ViewablesCatalog.Node("envSuit", false)
                },
                new SkillFamily.Variant
                {
                    skillDef       = elementalIntensity,
                    unlockableName = "",
                    viewableNode   = new ViewablesCatalog.Node("elementalIntensity", false)
                }
            };

            _ = LoadoutAPI.AddSkillDef(envSuit);
            _ = LoadoutAPI.AddSkillDef(elementalIntensity);
            _ = LoadoutAPI.AddSkillFamily(passiveFamily);

            _ = this.addedSkills.Add(envSuit);
            _ = this.addedSkills.Add(elementalIntensity);
            _ = this.addedSkillFamilies.Add(passiveFamily);

            passive.SetFieldValue <SkillFamily>("_skillFamily", passiveFamily);
            primary.SetFieldValue <SkillFamily>("_skillFamily", primaryFamily);
            secondary.SetFieldValue <SkillFamily>("_skillFamily", secondaryFamily);
            utility.SetFieldValue <SkillFamily>("_skillFamily", utilityFamily);
            special.SetFieldValue <SkillFamily>("_skillFamily", specialFamily);
        }
Пример #3
0
 public void OnEnable()
 {
     passiveSkill = target as PassiveSkillDef;
 }