void Start() { currentTime = Random.Range(15, 19); theType = FindObjectOfType <PasserType>(); thePasser = FindObjectOfType <PasserByManager>(); speed = Random.Range(230, 301); }
void Start() { currentTime = Random.Range(15, 19); thePasser = FindObjectOfType <PasserByManager>(); theType = FindObjectOfType <PasserType>(); /* 걸어다니는 속도 250-300사이에서 랜덤으로 설정 */ speed = Random.Range(230, 301); }
void Start() { currentTime = Random.Range(1, 2); theGet = FindObjectOfType <GetCompanyManager>(); thePasser = FindObjectOfType <PasserByManager>(); theBuild = FindObjectOfType <LandmarksHandler>(); theChat = FindObjectOfType <CitizenChatManager>(); theType = FindObjectOfType <PasserType>(); }
void Start() { thePasser = FindObjectOfType <PasserByManager>(); theCountry = FindObjectOfType <ChangeCountryName>(); for (int country = 0; country < 5; country++) { personType[country] = 0; } }
void Start() { thePasser = FindObjectOfType <PasserByManager>(); /* 걸어다니는 속도 250-300사이에서 랜덤으로 설정 */ speed = Random.Range(250, 301); }
void Start() { thePasser = FindObjectOfType <PasserByManager>(); theType = FindObjectOfType <PasserType>(); speed = Random.Range(250, 301); }