private bool SomePassengersWantsToGetOutOnThisFloor() { foreach (Passenger PassengerInsideThElevator in listOfPeopleInside) { if (PassengerInsideThElevator.GetTargetFloor() == this.currentFloor) { return(true); } } return(false); }
private bool SomePassengersWantsToGetOutOnThisFloor() //Might need to be changed a bit { foreach (Passenger PassengerInsideThElevator in listOfPeopleInside) { if (PassengerInsideThElevator.GetTargetFloor() == this.currentFloor) //GetTargetFloor() has to be made { return(true); } } return(false); }
private bool SomePassengersWantsToGetOutOnThisFloor() { foreach (Passenger PassengerInsideThElevator in listOfPeopleInside) { if (PassengerInsideThElevator.GetTargetFloor() == this.currentFloor || myBuilding.Fire == true) { logWriter.Log($"Passenger ({PassengerInsideThElevator.Id}) wants to get out on the current ({currentFloor.FloorIndex}) floor."); return(true); } } return(false); }