Пример #1
0
 private void Awake()
 {
     if (direction < 0 || direction >= 4)
     {
         Debug.Log("The direction is an invalid number, please fix. -KB");
     }
     if (transform.parent != null)
     {
         tileManager = transform.parent.gameObject.GetComponent <PassageTileManager>();
     }
 }
    // Use this for initialization
    void Start()
    {
        PassageTileManager upPtm = ptm.PlaceNewTile(0).GetComponentInChildren <PassageTileManager>();

        upPtm.PlaceNewTile(1);
        upPtm.PlaceNewTile(3);

        ptm.PlaceNewTile(1);

        PassageTileManager downPtm = ptm.PlaceNewTile(2).GetComponentInChildren <PassageTileManager>();

        downPtm.PlaceNewTile(1);
        downPtm.PlaceNewTile(3);

        ptm.PlaceNewTile(3);
    }