public void ReboundPositionTest() { PassablePowerupStrategy strategy = new PassablePowerupStrategy(); Vector2 vector = new Vector2(10, 10); Ball b = Ball.CreateBall(0, BallType.Normal, vector, 10, vector, 10); Paddle p = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Obstacles.Obstacle obstacle = new Obstacles.Obstacle(10, 10, 10, 5, 5); Vector2 result = strategy.ReboundPosition(b, vector, p, obstacle); Assert.AreEqual(vector, result); }
public void ReboundDirectionTest() { Assert.ThrowsException <System.NullReferenceException>(() => { PassablePowerupStrategy strategy = new PassablePowerupStrategy(); Vector2 vector = new Vector2(10, 10); Ball b = Ball.CreateBall(0, BallType.Normal, vector, 10, vector, 10); Paddle p = new NormalPaddle(10, PaddleDataFactory.GetPaddleData(PaddleType.Normal)); Obstacles.Obstacle obstacle = new Obstacles.Obstacle(10, 10, 10, 5, 5); Vector2 result = strategy.ReboundDirection(b, vector, p, obstacle); }); }