public void TakePillow(object source, PassPillowEventArgs arg) { this.hasPillow = true; Logger.LogMessage("Player " + this.Id.ToString() + " has pillow"); Thread.Sleep(2000); this.OnPillowPass(); }
public void OnPillowPass() { PassPillowEventArgs arg = new PassPillowEventArgs(); if (passPillowEvent != null) { this.hasPillow = false; Logger.LogMessage("Player " + this.Id.ToString() + " passing pillow"); passPillowEvent(this, arg); } }