Пример #1
0
        public async Task <IActionResult> Edit(int id, [Bind("Id,ApplicationUserId,PartyName,DateTime")] PartyTime partyTime)
        {
            if (id != partyTime.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(partyTime);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!PartyTimeExists(partyTime.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["ApplicationUserId"] = new SelectList(_context.ApplicationUser, "Id", "Id", partyTime.ApplicationUserId);
            return(View(partyTime));
        }
Пример #2
0
 //make Partytime happening each minute
 void StartParty()
 {
     //set property
     startQuarantaine = true;
     partytime        = PartyTime.ON;
     //play audio alarme
     _audioSource.Stop();
     _audioSource.clip = _audioClipPartyTime;
     _audioSource.Play();
     //stop ambient light
     MainLight.SetActive(false);
     //start flashing lights
     StartCoroutine(coroutine);
     //vfx bolt lights
     Instantiate(vfx, new Vector3(fxPos.position.x, fxPos.position.y, fxPos.position.z), Quaternion.identity);
     //play sfx of bolt lights
     BoltAudio.GetComponent <AudioSource>().Play();
     //find objects "nothing" and put them on gravity
     if (GameObject.FindGameObjectsWithTag("Objet").Length != 0)
     {
         foreach (GameObject go in GameObject.FindGameObjectsWithTag("Objet"))
         {
             if (go.GetComponent <Objet>().GetIsNothingObject())
             {
                 go.GetComponent <Rigidbody>().useGravity = false;
                 go.GetComponent <Rigidbody>().AddForce(new Vector3(Random.Range(0f, 3.0f), Random.Range(0f, 1.0f), Random.Range(0f, 3.0f)), ForceMode.Impulse);
             }
         }
     }
 }
Пример #3
0
        public async Task <IActionResult> Create([Bind("Id,DateTime,Name,ApplicationUserId")] PartyTime partyTime)
        {
            if (ModelState.IsValid)
            {
                _context.Add(partyTime);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(partyTime));
        }
Пример #4
0
        public async Task <IActionResult> Create([Bind("Id,ApplicationUserId,PartyName,DateTime")] PartyTime partyTime)
        {
            if (ModelState.IsValid)
            {
                _context.Add(partyTime);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["ApplicationUserId"] = new SelectList(_context.ApplicationUser, "Id", "Id", partyTime.ApplicationUserId);
            return(View(partyTime));
        }
Пример #5
0
 void Start()
 {
     this.timer            = 0.0f;
     this.partyTimer       = 0.0f;
     this.score            = 0;
     this.startQuarantaine = false;
     _audioSource          = this.gameObject.AddComponent <AudioSource>();
     textMeshScore.text    = score.ToString();
     textMeshTimer.text    = "05:00";
     gstate    = GameState.START;
     partytime = PartyTime.OFF;
     _audioSource.PlayOneShot(_audioClipAmbient);
     coroutine = Flashing();
 }
Пример #6
0
    void StopParty()
    {
        MainLight.SetActive(true);
        StopCoroutine(coroutine);
        PartyLight.SetActive(false);
        BoltAudio.GetComponent <AudioSource>().Stop();
        //put gravity back to objects
        if (GameObject.FindGameObjectsWithTag("Objet").Length != 0)
        {
            foreach (GameObject go in GameObject.FindGameObjectsWithTag("Objet"))
            {
                go.GetComponent <Rigidbody>().useGravity = true;
            }
        }

        //reset property
        startQuarantaine = false;
        partytime        = PartyTime.OFF;
        partyTimer       = 0.0f;
        _audioSource.Stop();
        _audioSource.clip = _audioClipAmbient;
        _audioSource.Play();
    }