public override void Handle(GameSession session, PacketReader packet) { packet.ReadInt(); // ? // Liftable: 00 00 00 00 00 // SendBreakable // Self Player player = session.Player; Account account = player.Account; session.EnterField(player); session.Send(StatPacket.SetStats(player.FieldPlayer)); session.Send(StatPointPacket.WriteTotalStatPoints(player)); session.Send(StatPointPacket.WriteTotalStatPoints(player)); // This packet is sent twice on GMS, not sure why session.Send(StatPointPacket.WriteStatPointDistribution(player)); if (account.IsVip()) { session.Send(BuffPacket.SendBuff(0, new(100000014, player.FieldPlayer.ObjectId, player.FieldPlayer.ObjectId, 1, (int)account.VIPExpiration, 1))); session.Send(PremiumClubPacket.ActivatePremium(player.FieldPlayer, account.VIPExpiration)); } session.Send(EmotePacket.LoadEmotes(player)); session.Send(ChatStickerPacket.LoadChatSticker(player)); session.Send(HomeCommandPacket.LoadHome(player)); session.Send(ResponseCubePacket.DecorationScore(account.Home)); session.Send(ResponseCubePacket.LoadHome(player.FieldPlayer.ObjectId, player.Account.Home)); session.Send(ResponseCubePacket.ReturnMap(player.ReturnMapId)); session.Send(LapenshardPacket.Load(player.Inventory.LapenshardStorage)); IEnumerable <Cube> cubes = session.FieldManager.State.Cubes.Values .Where(x => x.Value.PlotNumber == 1 && x.Value.Item.HousingCategory is ItemHousingCategory.Farming or ItemHousingCategory.Ranching) .Select(x => x.Value); foreach (Cube cube in cubes) { session.Send(FunctionCubePacket.UpdateFunctionCube(cube.CoordF.ToByte(), 2, 1)); } if (player.Party is not null) { session.Send(PartyPacket.UpdatePlayer(player)); } session.Send(KeyTablePacket.SendHotbars(player.GameOptions)); List <GameEvent> gameEvents = DatabaseManager.Events.FindAll(); session.Send(GameEventPacket.Load(gameEvents)); TrophyManager.OnMapEntered(player, player.MapId); }
private void HandleStartReadyCheck(GameSession session, PacketReader packet) { Party party = GameServer.PartyManager.GetPartyByLeader(session.Player); if (party == null) { return; } party.BroadcastPacketParty(PartyPacket.StartReadyCheck(session.Player, party.Members, party.ReadyChecks++)); party.RemainingMembers = party.Members.Count - 1; }
public void CheckDisband() { if (Members.Count < 2) { BroadcastParty(session => { session.Player.PartyId = 0; session.Send(PartyPacket.Disband()); }); GameServer.PartyManager.RemoveParty(this); } }
public static void PartyInvite(InPacket lea, Client c) { int CharacterID = lea.ReadInt(); Map map = MapFactory.GetMap(c.Character.MapX, c.Character.MapY); Character Other = null; foreach (Character chr in map.Characters) { if (chr.CharacterID == CharacterID) { Other = chr; if (Other.Party.getMembers().Count == 0) { PartyPacket.PartyInvite(chr.Client, c.Character.CharacterID); } break; } } if (Other != null) { if (Other.Party.getMembers().Count == 0) { // 個人 + 其他隊員 if (c.Character.Party.getMembers().Count == 0) { c.Character.Party.getMembers().Add(new Member(c.Character)); // 隊長 } c.Character.Party.getMembers().Add(new Member(Other)); // 對方 foreach (var chr in c.Character.Party.getMembers()) { if (chr.Character.CharacterID != c.Character.CharacterID && chr.Character.CharacterID != Other.CharacterID) { chr.Character.Party.getMembers().Add(new Member(Other)); } } // 對方 Other.Party.getMembers().Add(new Member(c.Character)); // 隊長 Other.Party.getMembers().Add(new Member(Other)); // 對方 foreach (var chr in c.Character.Party.getMembers()) { if (chr.Character.CharacterID != c.Character.CharacterID && chr.Character.CharacterID != Other.CharacterID) { chr.Character.Party.getMembers().Add(chr); } } } } }
private static void HandleLeave(GameSession session) { Party party = session.Player.Party; session.Send(PartyPacket.Leave(session.Player, 1)); //1 = You're the player leaving party?.RemoveMember(session.Player); if (party != null) { party.BroadcastPacketParty(PartyPacket.Leave(session.Player, 0)); } }
public void CheckDisband() { if (Members.Count >= 2) { return; } BroadcastParty(session => { session.Player.Party = null; session.Send(PartyPacket.Disband()); }); GameServer.PartyManager.RemoveParty(this); }
//PartyPacket private static void HandlePacket(PartyPacket packet) { if (Globals.Me == null || Globals.Me.Party == null) { return; } Globals.Me.Party.Clear(); for (var i = 0; i < packet.MemberData.Length; i++) { var mem = packet.MemberData[i]; Globals.Me.Party.Add(new PartyMember(mem.Id, mem.Name, mem.Vital, mem.MaxVital, mem.Level)); } }
public void CheckOffineParty(Player player) { List <GameSession> sessions = GetSessions(); if (sessions.Count == 0) { GameServer.PartyManager.RemoveParty(this); return; } BroadcastPacketParty(PartyPacket.LogoutNotice(player.CharacterId)); if (Leader == player) { FindNewLeader(); } }
public static void HandleCreateDungeon(GameSession session, PacketReader packet) { int dungeonId = packet.ReadInt(); bool groupEnter = packet.ReadBool(); Player player = session.Player; if (player.DungeonSessionId != -1) { session.SendNotice("Leave your current dungeon before opening another."); return; } int dungeonLobbyId = DungeonStorage.GetDungeonByDungeonId(dungeonId).LobbyFieldId; MapPlayerSpawn spawn = MapEntityStorage.GetRandomPlayerSpawn(dungeonLobbyId); DungeonSession dungeonSession = GameServer.DungeonManager.CreateDungeonSession(dungeonId, groupEnter ? DungeonType.Group : DungeonType.Solo); //TODO: Send packet that greys out enter alone / enter as party when already in a dungeon session (sendRoomDungeon packet/s). //the session belongs to the party leader if (groupEnter) { Party party = player.Party; if (party.DungeonSessionId != -1) { session.SendNotice("Need to reset dungeon before entering another instance"); return; } foreach (Player member in party.Members) { if (member.DungeonSessionId != -1) { session.SendNotice($"{member.Name} is still in a Dungeon Instance."); return; } } party.DungeonSessionId = dungeonSession.SessionId; party.BroadcastPacketParty(PartyPacket.PartyHelp(dungeonId)); //TODO: Update Party with dungeon Info via party packets (0d,0e and others are involved). } else // solo join dungeon { player.DungeonSessionId = dungeonSession.SessionId; } session.Player.Warp(dungeonLobbyId, instanceId: dungeonSession.DungeonInstanceId); //TODO: things after map is created here: spawn doctor npc. //This packet sets the banner in the dungeon that displays the dungeonname and the playersize it was created for. //party.BroadcastPacketParty(DungeonWaitPacket.Show(dungeonId, DungeonStorage.GetDungeonByDungeonId(dungeonId).MaxUserCount)); }
void AddedParty(string b) { PartyPacket partyPacket = JsonUtility.FromJson <PartyPacket>(b); GameObject PartyCanvas = GameObject.Find("PartyCanvas"); PartyCanvas.transform.FindChild("PartyPanel").gameObject.SetActive(true); for (int i = 1; i < partyPacket.memberList.Length; i++) { PartyCanvas.transform.FindChild("PartyPanel").transform.FindChild("User" + i.ToString()).gameObject.SetActive(true); Transform member = GameObject.Find("User" + i.ToString()).transform; member.FindChild("HPBar").GetComponent <Slider>().value = partyPacket.memberList[i - 1].hp / 100; member.FindChild("Text").GetComponent <Text>().text = partyPacket.memberList[i - 1].nickname; PartyMembers.Add(partyPacket.memberList[i - 1]); } isInParty = true; }
private static void HandleFindDungeonParty(GameSession session, PacketReader packet) { int dungeonId = packet.ReadInt(); if (session.Player.Party == null) { Party newParty = new(session.Player); GameServer.PartyManager.AddParty(newParty); session.Send(PartyPacket.Create(newParty, true)); } Party party = session.Player.Party; // TODO: Party pairing system session.Send(PartyPacket.DungeonFindParty()); }
private void HandleLeave(GameSession session, PacketReader packet) { Party party = GameServer.PartyManager.GetPartyById(session.Player.PartyId); session.Send(PartyPacket.Leave(session.Player, 1)); //1 = You're the player leaving session.Player.PartyId = 0; if (party == null) { return; } party.RemoveMember(session.Player); party.BroadcastPacketParty(PartyPacket.Leave(session.Player, 0)); if (party.Leader.CharacterId == session.Player.CharacterId) { party.FindNewLeader(); } party.CheckDisband(); }
private static void CancelFindDungeonParty(GameSession session) { Party party = GameServer.PartyManager.GetPartyByLeader(session.Player); if (party == null) { return; } if (party.Members.Count <= 1) { party.RemoveMember(session.Player); } // TODO: Remove party from pairing system session.Send(PartyPacket.DungeonFindParty()); }
void AddPartyMember(string b) { PartyPacket partyPacket = JsonUtility.FromJson <PartyPacket>(b); GameObject PartyPanel = GameObject.Find("PartyPanel"); MemberList memberList = new MemberList(); memberList.nickname = partyPacket.member; memberList.hp = partyPacket.memberHP; PartyMembers.Add(memberList); for (int i = 1; i < PartyMembers.Count + 1; i++) { PartyPanel.transform.FindChild("User" + i.ToString()).gameObject.SetActive(true); } Transform member = GameObject.Find("User" + (PartyMembers.Count).ToString()).transform; member.FindChild("HPBar").GetComponent <Slider>().value = partyPacket.memberHP / 100; member.FindChild("Text").GetComponent <Text>().text = partyPacket.member; }
public static void HandleRemoveListing(GameSession session) { Party party = session.Player.Party; if (party == null) { return; } party.BroadcastPacketParty(MatchPartyPacket.RemoveListing(party)); if (party.Members.Count == 1) { party.RemoveMember(session.Player); return; } party.PartyFinderId = 0; party.BroadcastPacketParty(PartyPacket.MatchParty(null, false)); }
private static void HandleGetHelp(GameSession session, PacketReader packet) { int dungeonId = packet.ReadInt(); if (session.Player.Party == null) { Party newParty = new(session.Player); GameServer.PartyManager.AddParty(newParty); session.Send(PartyPacket.Create(newParty, false)); session.Send(PartyPacket.PartyHelp(dungeonId)); MapleServer.BroadcastPacketAll(DungeonHelperPacket.BroadcastAssist(newParty, dungeonId)); return; } Party party = session.Player.Party; party.BroadcastPacketParty(PartyPacket.PartyHelp(dungeonId)); MapleServer.BroadcastPacketAll(DungeonHelperPacket.BroadcastAssist(party, dungeonId)); }
private static void HandleReadyCheckUpdate(GameSession session, PacketReader packet) { int checkNum = packet.ReadInt() + 1; //+ 1 is because the ReadyChecks variable is always 1 ahead byte response = packet.ReadByte(); Party party = session.Player.Party; if (party == null) { return; } party.BroadcastPacketParty(PartyPacket.ReadyCheck(session.Player, response)); party.ReadyCheck.Add(session.Player); if (party.ReadyCheck.Count == party.Members.Count) { party.BroadcastPacketParty(PartyPacket.EndReadyCheck()); party.ReadyCheck.Clear(); } }
private void HandleKick(GameSession session, PacketReader packet) { long charId = packet.ReadLong(); Party party = GameServer.PartyManager.GetPartyByLeader(session.Player); if (party == null) { return; } Player kickedPlayer = GameServer.Storage.GetPlayerById(charId); if (kickedPlayer == null) { return; } party.BroadcastPacketParty(PartyPacket.Kick(kickedPlayer)); party.RemoveMember(kickedPlayer); }
private void HandleReadyCheckUpdate(GameSession session, PacketReader packet) { int checkNum = packet.ReadInt() + 1; //+ 1 is because the ReadyChecks variable is always 1 ahead byte accept = packet.ReadByte(); Party party = GameServer.PartyManager.GetPartyById(session.Player.PartyId); if (party == null) { return; } if (checkNum != party.ReadyChecks) { return; } party.BroadcastPacketParty(PartyPacket.ReadyCheck(session.Player, accept)); party.RemainingMembers -= 1; if (party.RemainingMembers == 0) { party.BroadcastPacketParty(PartyPacket.EndReadyCheck()); } }
private void HandleSetLeader(GameSession session, PacketReader packet) { string target = packet.ReadUnicodeString(); Player newLeader = GameServer.Storage.GetPlayerByName(target); if (newLeader == null) { return; } Party party = GameServer.PartyManager.GetPartyByLeader(session.Player); if (party == null) { return; } party.BroadcastPacketParty(PartyPacket.SetLeader(newLeader)); party.Leader = newLeader; party.Members.Remove(newLeader); party.Members.Insert(0, newLeader); }
public static void PartyInviteResponses(InPacket lea, Client c) { int Respons = lea.ReadInt(); if (Respons == 0) { PartyPacket.PartyInviteResponses(c.Character.Party.getMembers()[0].Character.Client, Respons); Member find = null; foreach (var chr in c.Character.Party.getMembers()) { if (chr.Character.CharacterID == c.Character.CharacterID) { find = chr; break; } } foreach (var chr in c.Character.Party.getMembers()) { if (chr.Character.CharacterID != c.Character.CharacterID) { chr.Character.Party.getMembers().Remove(find); } } c.Character.Party.getMembers().Clear(); } else if (Respons == 1) { PartyPacket.PartyInviteResponses(c, Respons); foreach (var chr in c.Character.Party.getMembers()) { PartyPacket.PartyUpdate(chr.Character.Client); } } }
private void HandleInvite(GameSession session, PacketReader packet) { string target = packet.ReadUnicodeString(); Player other = GameServer.Storage.GetPlayerByName(target); if (other == null) { return; } if (other.PartyId == 0) { other.Session.Send(PartyPacket.SendInvite(session.Player)); if (session.Player.PartyId == 0) { session.Send(PartyPacket.Create(session.Player)); } //pSession.Send(ChatPacket.Send(session.Player, "You were invited to a party by " + session.Player.Name, ChatType.NoticeAlert)); } else { session.Send(ChatPacket.Send(session.Player, other.Session.Player.Name + " is already in a party.", ChatType.NoticeAlert2)); } }
public override void Handle(GameSession session, PacketReader packet) { packet.ReadInt(); // ? // Liftable: 00 00 00 00 00 // SendBreakable // Self Player player = session.Player; Account account = player.Account; session.EnterField(player); session.Send(StatPacket.SetStats(session.FieldPlayer)); session.Send(StatPointPacket.WriteTotalStatPoints(player)); if (account.IsVip()) { session.Send(BuffPacket.SendBuff(0, new Status(100000014, session.FieldPlayer.ObjectId, session.FieldPlayer.ObjectId, 1, (int)account.VIPExpiration, 1))); session.Send(PremiumClubPacket.ActivatePremium(session.FieldPlayer, account.VIPExpiration)); } session.Send(EmotePacket.LoadEmotes(player)); session.Send(ChatStickerPacket.LoadChatSticker(player)); session.Send(HomeCommandPacket.LoadHome(player)); session.Send(ResponseCubePacket.DecorationScore(account.Home)); session.Send(ResponseCubePacket.LoadHome(session.FieldPlayer)); session.Send(ResponseCubePacket.ReturnMap(player.ReturnMapId)); if (player.Party != null) { session.Send(PartyPacket.UpdatePlayer(player)); } session.Send(KeyTablePacket.SendHotbars(player.GameOptions)); List <GameEvent> gameEvents = DatabaseManager.Events.FindAll(); session.Send(GameEventPacket.Load(gameEvents)); }
private void HandleJoin(GameSession session, PacketReader packet) { string target = packet.ReadUnicodeString(); //Who invited the player int accept = packet.ReadByte(); //If the player accepted int unknown = packet.ReadInt(); //Something something I think it's dungeon not sure Player partyLeader = GameServer.Storage.GetPlayerByName(target); if (partyLeader == null) { return; } GameSession leaderSession = partyLeader.Session; if (accept == 1) { Party party = GameServer.PartyManager.GetPartyByLeader(partyLeader); if (party != null) { //Existing party, add joining player to all other party members. party.BroadcastPacketParty(PartyPacket.Join(session.Player)); party.BroadcastPacketParty(PartyPacket.UpdatePlayer(session.Player)); party.BroadcastPacketParty(PartyPacket.UpdateHitpoints(session.Player)); party.AddMember(session.Player); } else { //Create new party Party newParty = new Party(GuidGenerator.Int(), 10, new List <Player> { partyLeader, session.Player }); GameServer.PartyManager.AddParty(newParty); //Send the party leader all the stuff for the joining player leaderSession.Send(PartyPacket.Join(session.Player)); leaderSession.Send(PartyPacket.UpdatePlayer(session.Player)); leaderSession.Send(PartyPacket.UpdateHitpoints(session.Player)); leaderSession.Send(PartyPacket.UpdateHitpoints(partyLeader)); partyLeader.PartyId = newParty.Id; party = newParty; } session.Player.PartyId = party.Id; //Create existing party based on the list of party members session.Send(PartyPacket.CreateExisting(partyLeader, party.Members)); session.Send(PartyPacket.UpdatePlayer(session.Player)); foreach (Player partyMember in party.Members) { //Skip first character because of the scuffed Create packet. For now this is a workaround and functions the same. if (partyMember.CharacterId != party.Members.First().CharacterId) { //Adds the party member to the UI session.Send(PartyPacket.Join(partyMember)); } //Update the HP for each party member. session.Send(PartyPacket.UpdateHitpoints(partyMember)); } //Sometimes the party leader doesn't get set correctly. Not sure how to fix. } else { //Send Decline message to inviting player leaderSession.Send(ChatPacket.Send(partyLeader, session.Player.Name + " declined the invitation.", ChatType.NoticeAlert2)); } }
private static void HandleInvite(GameSession session, PacketReader packet) { string target = packet.ReadUnicodeString(); Player other = GameServer.PlayerManager.GetPlayerByName(target); if (other == null) { return; } if (session.Player.Party != null) { Party party = session.Player.Party; if (party.Leader != session.Player) { session.Send(PartyPacket.Notice(session.Player, PartyNotice.NotLeader)); return; } if (other == session.Player) { session.Send(PartyPacket.Notice(session.Player, PartyNotice.InviteSelf)); return; } if (other.Party != null) { Party otherParty = other.Party; if (otherParty.Members.Count > 1) { session.Send(PartyPacket.Notice(session.Player, PartyNotice.UnableToInvite)); return; } } other.Session.Send(PartyPacket.SendInvite(session.Player, party)); } else { if (other.Party != null) { Party otherParty = other.Party; if (otherParty.Members.Count == 1) { Party newParty = new(session.Player); GameServer.PartyManager.AddParty(newParty); session.Send(PartyPacket.Create(newParty, true)); other.Session.Send(PartyPacket.SendInvite(session.Player, newParty)); return; } session.Send(PartyPacket.Notice(other, PartyNotice.RequestToJoin)); otherParty.Leader.Session.Send(PartyPacket.JoinRequest(session.Player)); return; } { // create party Party newParty = new(session.Player); GameServer.PartyManager.AddParty(newParty); session.Send(PartyPacket.Create(newParty, true)); other.Session.Send(PartyPacket.SendInvite(session.Player, newParty)); } } }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = DatabaseManager.AuthData.GetByAccountId(accountId); Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); session.InitPlayer(dbPlayer); Player player = session.Player; player.Session = session; player.Wallet.Meso.Session = session; player.Wallet.ValorToken.Session = session; player.Wallet.Treva.Session = session; player.Wallet.Rue.Session = session; player.Wallet.HaviFruit.Session = session; player.Account.Meret.Session = session; player.Account.GameMeret.Session = session; player.Account.EventMeret.Session = session; player.Account.MesoToken.Session = session; player.Account.BankInventory.Mesos.Session = session; player.Levels.Player = player; player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId); player.Mailbox = GameServer.MailManager.GetMails(player.CharacterId); GameServer.PlayerManager.AddPlayer(player); GameServer.BuddyManager.SetFriendSessions(player); // Only send buddy login notification if player is not changing channels if (!player.IsMigrating) { player.UpdateBuddies(); } if (player.GuildId != 0) { Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId); player.Guild = guild; GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId); guildMember.Player.Session = session; player.GuildMember = guildMember; session.Send(GuildPacket.UpdateGuild(guild)); guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player)); guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session); } player.IsMigrating = false; //session.Send(0x27, 0x01); // Meret market related...? session.Send(MushkingRoyaleSystemPacket.LoadStats(session.Player.Account.MushkingRoyaleStats)); session.Send(MushkingRoyaleSystemPacket.LoadMedals(session.Player.Account)); player.GetUnreadMailCount(); session.Send(BuddyPacket.Initialize()); session.Send(BuddyPacket.LoadList(player.BuddyList)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); TimeSyncPacket.SetInitial1(); TimeSyncPacket.SetInitial2(); TimeSyncPacket.Request(); session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); session.Player.ClientTickSyncLoop(); session.Send(DynamicChannelPacket.DynamicChannel()); session.Send(ServerEnterPacket.Enter(session)); // SendUgc f(0x16), SendCash f(0x09), SendContentShutdown f(0x01, 0x04), SendPvp f(0x0C) session.Send(SyncNumberPacket.Send()); // 0x112, Prestige f(0x00, 0x07) session.Send(PrestigePacket.Prestige(player)); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { player.Inventory.LoadInventoryTab(session, tab); } if (player.Account.HomeId != 0) { Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId); player.Account.Home = home; session.Send(WarehouseInventoryPacket.StartList()); int counter = 0; foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory) { session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter)); } session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null)) { session.Send(FurnishingInventoryPacket.Load(cube)); } session.Send(FurnishingInventoryPacket.EndList()); } session.Send(QuestPacket.StartList()); session.Send(QuestPacket.Packet1F()); session.Send(QuestPacket.Packet20()); IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(QuestPacket.EndList()); session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new(player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount)); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); // SendMeretMarket f(0xC9) session.Send(FishingPacket.LoadAlbum(player)); // SendPvp f(0x16,0x17), ResponsePet f(0x07), 0xF6 // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send session.Send(KeyTablePacket.SendFullOptions(player.GameOptions)); if (player.MapId == (int)Map.UnknownLocation) // tutorial map { session.Send(KeyTablePacket.AskKeyboardOrMouse()); } // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) // FieldEntrance session.Send("19 00 00 65 00 00 00 29 7C 7D 01 0C 4D A1 6F 01 0C D3 1A 5F 01 0C EF 03 00 00 01 A2 3C 31 01 0C 3F 0C B7 0D 01 6B 55 5F 01 0C 3A 77 31 01 0C B1 98 BA 01 0C 03 90 5F 01 0C F9 7A 40 01 0C 91 B5 40 01 0C F9 57 31 01 0C 2F C7 BB 0D 01 81 97 7D 01 0C C2 70 5F 01 0C 51 96 40 01 0C B9 38 31 01 0C 41 78 7D 01 0C 65 9D 6F 01 0C 83 51 5F 01 0C 52 73 31 01 0C FF E0 B8 0D 01 11 77 40 01 0C A9 B1 40 01 0C 11 54 31 01 0C DA 6C 5F 01 0C 69 92 40 01 0C D1 34 31 01 0C 7D 99 6F 01 0C 03 13 5F 01 0C 69 6F 31 01 0C 32 88 5F 01 0C 9B 4D 5F 01 0C FF 6F B6 0D 01 29 73 40 01 0C C1 AD 40 01 0C 29 50 31 01 0C 81 8E 40 01 0C E9 30 31 01 0C 09 CE 8C 01 0C 95 95 6F 01 0C 1B 0F 5F 01 0C 4A 84 5F 01 0C B3 49 5F 01 0C 82 6B 31 01 0C 4F 15 BC 0D 01 F9 8C BA 01 00 D9 A9 40 01 0C 41 4C 31 01 0C EF B9 B8 0D 01 99 8A 40 01 0C 21 CA 8C 01 0C 01 AD 6F 01 0C 33 0B 5F 01 0C 99 67 31 01 0C 62 80 5F 01 0C CB 45 5F 01 0C 79 08 9C 01 0C F1 A5 40 01 0C E1 87 7D 01 0C BB 9B 5F 01 0C B1 86 40 01 0C 39 C6 8C 01 0C 7A 7C 5F 01 0C B2 63 31 01 0C 29 85 BA 01 0E 91 04 9C 01 0C 09 A2 40 01 0C 71 44 31 01 0C F9 83 7D 01 0C 1D A9 6F 01 0C D3 97 5F 01 0C C9 82 40 01 0C 51 C2 8C 01 0C 61 BD 40 01 0C C9 5F 31 01 0C 51 9F 7D 01 0C 92 78 5F 01 0C 0F 08 B9 0D 01 A9 00 9C 01 0C 89 40 31 01 0C 11 80 7D 01 0C 35 A5 6F 01 0C BB 1E 5F 01 0C 53 59 5F 01 0C E9 03 00 00 01 22 7B 31 01 0C EB 93 5F 01 0C EA 03 00 00 01 E1 7E 40 01 0C 69 BE 8C 01 0C 79 B9 40 01 0C E1 5B 31 01 0C EB 03 00 00 01 69 9B 7D 01 0C AA 74 5F 01 0C EC 03 00 00 01 ED 03 00 00 01 C1 FC 9B 01 0C EE 03 00 00 01".ToByteArray()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(RequestFieldEnterPacket.RequestEnter(session.Player.FieldPlayer)); Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId); if (party != null) { player.Party = party; party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session); session.Send(PartyPacket.Create(party, false)); } // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 session.Player.TimeSyncLoop(); session.Send(TimeSyncPacket.SetSessionServerTick(0)); //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); //session.Send(ServerEnterPacket.Confirm()); }
private void JoinParty(GameSession session, string leaderName, bool accept, int unknown) { Player partyLeader = GameServer.Storage.GetPlayerByName(leaderName); if (partyLeader == null) { return; } GameSession leaderSession = partyLeader.Session; if (!accept) { //Send Decline message to inviting player leaderSession.Send(ChatPacket.Send(partyLeader, session.Player.Name + " declined the invitation.", ChatType.NoticeAlert2)); return; } Party party = GameServer.PartyManager.GetPartyByLeader(partyLeader); if (party != null) { //Existing party, add joining player to all other party members. party.BroadcastPacketParty(PartyPacket.Join(session.Player)); party.BroadcastPacketParty(PartyPacket.UpdatePlayer(session.Player)); party.BroadcastPacketParty(PartyPacket.UpdateHitpoints(session.Player)); party.AddMember(session.Player); if (party.PartyFinderId != 0) { if (party.Members.Count >= party.MaxMembers) { party.PartyFinderId = 0; //Hide from party finder if full party.BroadcastPacketParty(MatchPartyPacket.RemoveListing(party)); party.BroadcastPacketParty( MatchPartyPacket.SendListings(GameServer.PartyManager.GetPartyFinderList())); party.BroadcastPacketParty(PartyPacket.MatchParty(null)); } else { session.Send( MatchPartyPacket.CreateListing(party)); //Add recruitment listing for newly joining player session.Send(PartyPacket.MatchParty(party)); } } } else { //Create new party Party newParty = new(10, new List <Player> { partyLeader, session.Player }); GameServer.PartyManager.AddParty(newParty); //Send the party leader all the stuff for the joining player leaderSession.Send(PartyPacket.Join(session.Player)); leaderSession.Send(PartyPacket.UpdatePlayer(session.Player)); leaderSession.Send(PartyPacket.UpdateHitpoints(session.Player)); leaderSession.Send(PartyPacket.UpdateHitpoints(partyLeader)); party = newParty; } //Create existing party based on the list of party members session.Send(PartyPacket.CreateExisting(partyLeader, party.Members)); session.Send(PartyPacket.UpdatePlayer(session.Player)); foreach (Player partyMember in party.Members) { //Skip first character because of the scuffed Create packet. For now this is a workaround and functions the same. if (partyMember.CharacterId != party.Members.First().CharacterId) { //Adds the party member to the UI session.Send(PartyPacket.Join(partyMember)); } //Update the HP for each party member. session.Send(PartyPacket.UpdateHitpoints(partyMember)); } }
public override void Handle(GameSession session, PacketReader packet) { packet.ReadInt(); // ? // Liftable: 00 00 00 00 00 // SendBreakable // Self Player player = session.Player; Account account = player.Account; session.EnterField(player); session.Send(StatPacket.SetStats(player.FieldPlayer)); session.Send(StatPointPacket.WriteTotalStatPoints(player)); session.Send(StatPointPacket.WriteTotalStatPoints(player)); // This packet is sent twice on GMS, not sure why session.Send(StatPointPacket.WriteStatPointDistribution(player)); session.Send(SkillPointPacket.ExtraSkillPoints(player)); if (player.ActivePet is not null) { player.ActivePet.SetMetadataValues(); Pet pet = session.FieldManager.RequestPet(player.ActivePet, player.FieldPlayer); if (pet is not null) { player.FieldPlayer.ActivePet = pet; session.Send(ResponsePetPacket.LoadPetSettings(pet)); session.Send(NoticePacket.Notice(SystemNotice.PetSummonOn, NoticeType.Chat | NoticeType.FastText)); } } if (account.IsVip()) { session.Send(BuffPacket.SendBuff(0, new(100000014, player.FieldPlayer.ObjectId, player.FieldPlayer.ObjectId, 1, (int)account.VIPExpiration, 1))); session.Send(PremiumClubPacket.ActivatePremium(player.FieldPlayer, account.VIPExpiration)); } session.Send(EmotePacket.LoadEmotes(player)); session.Send(MacroPacket.LoadControls(player.Macros)); session.Send(ChatStickerPacket.LoadChatSticker(player)); session.Send(ResponseCubePacket.DecorationScore(account.Home)); session.Send(ResponseCubePacket.LoadHome(player.FieldPlayer.ObjectId, player.Account.Home)); session.Send(ResponseCubePacket.ReturnMap(player.ReturnMapId)); session.Send(LapenshardPacket.Load(player.Inventory.LapenshardStorage)); IEnumerable <Cube> cubes = session.FieldManager.State.Cubes.Values .Where(x => x.Value.PlotNumber == 1 && x.Value.Item.HousingCategory is ItemHousingCategory.Farming or ItemHousingCategory.Ranching) .Select(x => x.Value); foreach (Cube cube in cubes) { session.Send(FunctionCubePacket.UpdateFunctionCube(cube.CoordF.ToByte(), 2, 1)); } if (player.Party is not null) { session.Send(PartyPacket.UpdatePlayer(player)); } GlobalEvent globalEvent = GameServer.GlobalEventManager.GetCurrentEvent(); if (globalEvent is not null && !MapMetadataStorage.MapIsInstancedOnly(player.MapId)) { session.Send(GlobalPortalPacket.Notice(globalEvent)); } FieldWar fieldWar = GameServer.FieldWarManager.CurrentFieldWar; if (fieldWar is not null && !MapMetadataStorage.MapIsInstancedOnly(player.MapId) && fieldWar.MapId != player.MapId) { session.Send(FieldWarPacket.LegionPopup(fieldWar.Id, fieldWar.EntryClosureTime.ToUnixTimeSeconds())); } session.Send(KeyTablePacket.SendHotbars(player.GameOptions)); TrophyManager.OnMapEntered(player, player.MapId); QuestManager.OnMapEnter(player, player.MapId); player.InitializeEffects(); }
public override void Handle(GameSession session, PacketReader packet) { long accountId = packet.ReadLong(); AuthData authData = DatabaseManager.AuthData.GetByAccountId(accountId); Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session); // Backwards seeking because we read accountId here packet.Skip(-8); HandleCommon(session, packet); session.InitPlayer(dbPlayer); Player player = session.Player; player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId); player.Mailbox = GameServer.MailManager.GetMails(player.CharacterId); GameServer.PlayerManager.AddPlayer(player); GameServer.BuddyManager.SetFriendSessions(player); // Only send buddy login notification if player is not changing channels if (!player.IsMigrating) { player.UpdateBuddies(); } if (player.GuildId != 0) { Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId); player.Guild = guild; GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId); guildMember.Player.Session = session; player.GuildMember = guildMember; session.Send(GuildPacket.UpdateGuild(guild)); guild.BroadcastPacketGuild(GuildPacket.MemberJoin(player)); guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session); } player.IsMigrating = false; //session.Send(0x27, 0x01); // Meret market related...? session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats)); session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account)); player.GetUnreadMailCount(); session.Send(BuddyPacket.Initialize()); session.Send(BuddyPacket.LoadList(player.BuddyList)); session.Send(BuddyPacket.EndList(player.BuddyList.Count)); // Meret market //session.Send("6E 00 0B 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); //session.Send("6E 00 0C 00 00 00 00".ToByteArray()); // UserConditionEvent //session.Send("BF 00 00 00 00 00 00".ToByteArray()); // PCBangBonus //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(TimeSyncPacket.SetInitial1()); session.Send(TimeSyncPacket.SetInitial2()); session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one session.Player.ClientTickSyncLoop(); session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount")))); session.Send(ServerEnterPacket.Enter(session)); session.Send(UgcPacket.Unknown22()); session.Send(CashPacket.Unknown09()); // SendContentShutdown f(0x01, 0x04) session.Send(PvpPacket.Mode0C()); session.Send(SyncNumberPacket.Send()); session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means session.Send(PrestigePacket.SetLevels(player)); session.Send(PrestigePacket.WeeklyMissions()); // Load inventory tabs foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab))) { player.Inventory.LoadInventoryTab(session, tab); } if (player.Account.HomeId != 0) { Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId); player.Account.Home = home; session.Send(WarehouseInventoryPacket.StartList()); int counter = 0; foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory) { session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter)); } session.Send(WarehouseInventoryPacket.EndList()); session.Send(FurnishingInventoryPacket.StartList()); foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null)) { session.Send(FurnishingInventoryPacket.Load(cube)); } session.Send(FurnishingInventoryPacket.EndList()); } session.Send(QuestPacket.StartList()); session.Send(QuestPacket.Packet1F()); session.Send(QuestPacket.Packet20()); IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet foreach (List <QuestStatus> item in packetCount) { session.Send(QuestPacket.SendQuests(item)); } session.Send(QuestPacket.EndList()); session.Send(TrophyPacket.WriteTableStart()); List <Trophy> trophyList = new(player.TrophyData.Values); IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60); foreach (List <Trophy> trophy in trophyListPackets) { session.Send(TrophyPacket.WriteTableContent(trophy)); } // SendQuest, SendAchieve, SendManufacturer, SendUserMaid session.Send(UserEnvPacket.SetTitles(player)); session.Send(UserEnvPacket.Send04()); session.Send(UserEnvPacket.Send05()); session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount)); session.Send(UserEnvPacket.Send09()); session.Send(UserEnvPacket.Send10()); session.Send(UserEnvPacket.Send12()); session.Send(MeretMarketPacket.ModeC9()); session.Send(FishingPacket.LoadAlbum(player)); session.Send(PvpPacket.Mode16()); session.Send(PvpPacket.Mode17()); session.Send(ResponsePetPacket.Mode07()); // LegionBattle (0xF6) // CharacterAbility // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 // Key bindings and skill slots would normally be loaded from a database // If the character is not a new character, this is what we would send session.Send(KeyTablePacket.SendFullOptions(player.GameOptions)); if (player.MapId == (int)Map.UnknownLocation) // tutorial map { session.Send(KeyTablePacket.AskKeyboardOrMouse()); } // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00) // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17) session.Send(DungeonListPacket.DungeonList()); // 0xF0, ResponsePet P(0F 01) // RequestFieldEnter //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray()); session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer)); Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId); if (party != null) { player.Party = party; party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session); session.Send(PartyPacket.Create(party, false)); } // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00 // SendHomeCommand: 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00 player.TimeSyncLoop(); session.Send(TimeSyncPacket.SetSessionServerTick(0)); //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray()); session.Send(ServerEnterPacket.Confirm()); //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00); //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00); }