public void AddMonsterToParty(int index, PartyMonsterInfo info) { if (index < 0 || index >= PocketMonsterParty.MAX_MONSTERS_IN_PARTY) { return; } party[index].Initialize(info); }
public void Initialize(PartyMonsterInfo info) { this.monsterIndex = info.monsterIndex; this.monsterLevel = info.monsterLevel; this.hitPointsEV = info.hitPointsEV; this.attackEV = info.attackEV; this.defenseEV = info.defenseEV; this.specialEV = info.specialEV; this.speedEV = info.speedEV; this.hitPointsIV = info.hitPointsIV; this.attackIV = info.attackIV; this.defenseIV = info.defenseIV; this.specialIV = info.specialIV; this.speedIV = info.speedIV; this.move1.Initialize(info.move1); this.move2.Initialize(info.move2); this.move3.Initialize(info.move3); this.move4.Initialize(info.move4); }