/// <summary> /// Constructor /// </summary> /// <param name="instanceID">Instance ID created by FFACE</param> public PlayerTools(int instanceID) { _InstanceID = instanceID; _PartyInformation = new PartyMemberTools(instanceID, 0); }
} // @ public struct SkillDetails #endregion #region Constructor /// <summary> /// Constructor /// </summary> /// <param name="instanceID">Instance ID created by FFACE</param> public PlayerTools(int instanceID) { _InstanceID = instanceID; _PartyInformation = new PartyMemberTools(instanceID, 0); } // @ public Player(int instanceID)