private void Update()
 {
     if (this.newStep != this.nowStep)
     {
         this.nowStep = this.newStep;
         this.SetIcon(this.digimonIcon1.gameObject, this.activeIcon1);
         this.SetIcon(this.digimonIcon2.gameObject, this.activeIcon2);
         this.SetIcon(this.digimonIcon3.gameObject, this.activeIcon3);
     }
 }
 public void SetGaugeValue(float value)
 {
     if (0.33f >= value)
     {
         this.newStep     = PartsGaugePoint.Step.GAUGE_LEVEL_1;
         this.activeIcon1 = true;
         this.activeIcon2 = false;
         this.activeIcon3 = false;
     }
     else if (0.66f >= value)
     {
         this.newStep     = PartsGaugePoint.Step.GAUGE_LEVEL_2;
         this.activeIcon1 = false;
         this.activeIcon2 = true;
         this.activeIcon3 = false;
     }
     else
     {
         this.newStep     = PartsGaugePoint.Step.GAUGE_LEVEL_3;
         this.activeIcon1 = false;
         this.activeIcon2 = false;
         this.activeIcon3 = true;
     }
 }