Пример #1
0
 public particulasB(int tam, float vel, Chaves cha, ParticulasSA psa)
 {
     nivelTamanho = tam;
     velocidade   = vel;
     chaves       = cha;
     particulasSA = psa;
 }
Пример #2
0
    void criaFilhos(Chaves chaves, ParticulasSA particulasSA)
    {
        //x' = x cos θ − y sin θ
        //y' = x sin θ + y cos θ

        Vector2 directionForce = new Vector2(1, 0);

        GameObject[] listaIrmao = new GameObject[3];
        int          numIrmaos  = 0;

        if (chaves.plasma == true)
        {
            GameObject newFilho = criaFilhoB("plasma", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }
        if (chaves.gasoso == true)
        {
            GameObject newFilho = criaFilhoB("gasoso", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }
        if (chaves.liquido == true)
        {
            GameObject newFilho = criaFilhoB("liquido", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }
        if (chaves.solido == true)
        {
            GameObject newFilho = criaFilhoB("solido", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }

        if (particulasSA.sonar == true)
        {
            GameObject newFilho = criaFilhoB("sonar", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }
        if (particulasSA.magnetico == true)
        {
            GameObject newFilho = criaFilhoB("magnetico", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }
        if (particulasSA.invisibildade == true)
        {
            GameObject newFilho = criaFilhoB("invisibildade", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }
        if (particulasSA.camaraLenta == true)
        {
            GameObject newFilho = criaFilhoB("camaraLenta", directionForce);
            listaIrmao[numIrmaos] = newFilho;
            directionForce        = new Vector2(directionForce.x * Mathf.Cos(Mathf.PI / 2) - directionForce.y * Mathf.Sin(Mathf.PI / 2), directionForce.x * Mathf.Sin(Mathf.PI / 2) + directionForce.y * Mathf.Cos(Mathf.PI / 2));
            numIrmaos++;
        }

        for (int i = 0; i < numIrmaos; i++)
        {
            listaIrmao[i].GetComponent <particulasC>().numIrmaos = numIrmaos;
            listaIrmao[i].GetComponent <particulasC>().irmaos    = listaIrmao;
        }
    }