Пример #1
0
    public override void _Ready()
    {
        var env = GetNode <WorldEnvironment>("sky").Environment;

        env.BackgroundColor = new Color(Lib.Node.BackgroundColorHtmlCode);
        env.BackgroundMode  = Godot.Environment.BGMode.Sky;
        env.BackgroundSky   = new PanoramaSky()
        {
            Panorama = ((Texture)GD.Load("res://assets/city_night.hdr"))
        };
        env.BackgroundSkyRotationDegrees = new Vector3(25, 135, 25);
        env.BackgroundEnergy             = 0.2f;
        env.GlowEnabled        = true;
        env.GlowBicubicUpscale = true;
        env.GlowIntensity      = 1;

        InitSound();
        AddChild(Audio);

        var firework = new Particles()
        {
            OneShot         = true,
            Amount          = 500,
            SpeedScale      = 7,
            Lifetime        = 30,
            Explosiveness   = 1,
            Randomness      = 1,
            DrawPass1       = new QuadMesh(),
            ProcessMaterial = new ParticlesMaterial()
            {
                FlagAlignY            = true,
                FlagRotateY           = true,
                Spread                = 180,
                Gravity               = new Vector3(0, 0, 0),
                InitialVelocity       = 0.5f,
                AngularVelocity       = 10,
                AngularVelocityRandom = 0.5f,
                ScaleCurve            = new CurveTexture()
                {
                    Curve = new Curve()
                    {
                        _Data = new Godot.Collections.Array()
                        {
                            new Vector2(0, 0), 0.0, 2.3, 0, 0, new Vector2(0.5f, 0.33f), 0.0, 0.0, 0, 0, new Vector2(1, 0), -2.3, 0.0, 0, 0,
                        },
                    }
                }
            }
        };

        var fwTimer = new System.Timers.Timer()
        {
            AutoReset = true, Enabled = true
        };

        fwTimer.Elapsed += (z, zz) => {
            fwTimer.Interval = GD.RandRange(1000, 1500);
            var tempFw    = (Particles)firework.Duplicate();
            var randColor = Color.FromHsv(GD.Randf(), 1, 1);

            tempFw.DrawPass1 = new QuadMesh()
            {
                Material = new SpatialMaterial()
                {
                    AlbedoColor     = randColor,
                    EmissionEnabled = true,
                    Emission        = randColor,
                    EmissionEnergy  = 10
                }
            };
            AddChild(tempFw);
            tempFw.Translation = new Vector3(0, (float)GD.RandRange(-10, 30), (float)GD.RandRange(-15, 15));
        };
    }