public virtual void Init() { ColorProgram.Init(); MatrixProgram.Init(); FBOProgram.Init(); ParticleProgram.Init(); GaussianBlurProgram.Init(); DarkenProgram.Init(); UIRenderer.Init(); UIRenderer.Texture = Assets.GetSprite("interface"); }
public void PSOInit() { partic.Init(); }
// Start is called before the first frame update void Start() { partic.Init(); }