public static ParticleObjectInfo Create(GameObject gobj) { ParticleSystem particle = gobj.GetComponent <ParticleSystem>(); if (particle == null) { return(null); } ParticleObjectInfo obj = new ParticleObjectInfo(); obj.Init(particle); return(obj); }
void RecursiveFind(GameObject gobj) { ParticleObjectInfo poi = ParticleObjectInfo.Create(gobj); ModelObjectInfo moi = ModelObjectInfo.Create(gobj); if (poi != null) { single_particle_list.Add(poi); AddToList(poi.tex_info_list, poi.mesh_info, poi.material_info); } if (moi != null) { single_model_list.Add(moi); AddToList(moi.tex_info_list, moi.mesh_info, moi.material_info); } Transform tobj = gobj.transform; for (int i = 0; i < tobj.childCount; i++) { RecursiveFind(tobj.GetChild(i).gameObject); } }