Пример #1
0
 public void CheckDestroty()
 {
     fAge += Time.deltaTime;
     if (curHP <= 0)
     {
         ParticleMgr.GetInstance().CreateDestroyedParticles(gameObject, ParticleNum);
         GameObject.Destroy(gameObject);
         if (Obstacle)
         {
             GameObject.Destroy(Obstacle);
         }
     }
 }
Пример #2
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject Col = collision.gameObject;

        if (Col.tag == "Wall")
        {
            bMove = false;
        }
        if (Col.tag == "Boss" && Col.GetComponent <BossBehavior>().GetIsRushing())
        {
            ParticleMgr.GetInstance().CreateDestroyedParticles(gameObject, 80);
            TetMgr.GetComponent <TetrisMgr>().SetDeletedTetris(iXPos, iYPos);

            GameObject.Destroy(gameObject);
        }
    }