Пример #1
0
        private void OnLoaded()
        {
            ctrl = rootModel.GetComponent <ParticleCtrl>();
            switch (etype)
            {
            case EType.BALLISTIC:
                ballistic = rootModel.GetComponent <Ballistic>();
                if (null != ballistic)
                {
                    ballistic.onMoveToEnd = this.OnBallisticToEnd;
                }
                SetParent(ObjLocator.Instance.effectRoot, true);
                break;

            case EType.TIMED_POS:
            {
                onTime = rootModel.GetComponent <OnTime>();
                if (null == onTime)
                {
                    Debug.Log(string.Format("effect:{0} is not timed", res));
                }
                onTime.onTime = this.OnTimeOver;
                ObjLocator.Instance.AddManagedEffect(this);
            }
            break;

            case EType.TIMED_ATT:
            {
                onTime = rootModel.GetComponent <OnTime>();
                if (null == onTime)
                {
                    Debug.Log(string.Format("effect:{0} is not timed", res));
                }
                onTime.onTime = this.OnTimeOver;
            }
            break;
            }
        }
Пример #2
0
 private static void ProcessSingle(GameObject go)
 {
     ParticleCtrl.Attach(go);
     EditorUtility.SetDirty(go);
 }