public ParticleType(Sprite sprite) { Sprite = sprite; StartColor = Color.White; Lifetime = ParticleLifetime.Fixed(1f); StartSpeed = ParticleSpeed.Fixed(0f); Acceleration = ParticleAcceleration.Fixed(0f); StartSize = ParticleSize.Fixed(1f); Growth = ParticleGrowth.Fixed(0f); StartAngle = ParticleAngle.Fixed(0f); Rotation = ParticleRotation.Fixed(0f); StartDirection = ParticleDirection.Fixed(0f); }