Пример #1
0
 // Start is called before the first frame update
 void Awake()
 {
     thisAnimator       = gameObject.GetComponent <Animator>();
     partManager        = gameManager.partManager;
     partCreator        = gameManager.partCreator;
     crateManager       = gameManager.crateManager;
     partParentLocation = gameManager.partParentLocation;
     partParent         = gameManager.partCreator.partParent;
 }
Пример #2
0
    private void Awake()
    {
        gameManager = gameObject.GetComponent <Game_Manager>();
        partCreator = gameObject.GetComponent <Part_Creator>();

        //create stuff
        crate1Animator = crate1.GetComponent <Animator>();
        crate2Animator = crate2.GetComponent <Animator>();
        crate1Script   = crate1.GetComponent <Crate>();
        crate2Script   = crate2.GetComponent <Crate>();
        CrateSet();
    }