Пример #1
0
    public void LoadShip(Ship s)
    {
        Clear();
        ship = s;
        foreach (Part p in DesignManager.instance.GetAllParts())
        {
            GameObject g  = partIconPool.GetGameObject();
            PartIcon   pi = g.GetComponent <PartIcon>();
            pi.DisplayPart(p);
        }
        foreach (Hardpoint h in ship.hardpoints)
        {
            GameObject       g  = hardpointDisplayPool.GetGameObject();
            HardpointDisplay ha = g.GetComponent <HardpointDisplay>();

            DragDestination dd = g.GetComponent <DragDestination>();
            if (dd == null)
            {
                g.AddComponent <DragDestination>();
                g.GetComponent <DragDestination>().handler = this;
            }

            ha.DisplayHardpoint(h);
        }
    }
Пример #2
0
 public void DisplayParts(List <Part> parts)
 {
     Clear();
     foreach (Part p in parts)
     {
         GameObject g  = partIconPool.GetGameObject();
         PartIcon   pi = g.GetComponent <PartIcon>();
         pi.DisplayPart(p);
     }
 }
Пример #3
0
 public void DisplayParts(Dictionary <Part, int> parts)
 {
     Clear();
     foreach (Part p in parts.Keys)
     {
         GameObject g  = partIconPool.GetGameObject();
         PartIcon   pi = g.GetComponent <PartIcon>();
         pi.DisplayPart(p);
     }
 }
Пример #4
0
    public void ChildDragStart(GameObject start)
    {
        dragClone = Instantiate(start, transform);
        dragClone.GetComponent <RectTransform>().sizeDelta = new Vector2(75, 75);
        //don't want our cloned drag object also triggering drag events and the like
        dragClone.GetComponent <Image>().raycastTarget = false;
        PartIcon dragIcon = dragClone.GetComponent <PartIcon>();

        dragIcon.DisplayPart(start.GetComponent <PartIcon>().part);
    }
Пример #5
0
 public void ChildDragEnd()
 {
     if (overTop != null)
     {
         Debug.Log("Drag ended over top of" + overTop.name);
         PartIcon         pi = dragClone.GetComponent <PartIcon>();
         HardpointDisplay hd = overTop.GetComponent <HardpointDisplay>();
         if (hd != null)
         {
             if (hd.hardpoint.MountPart(pi.part))
             {
                 Debug.Log("Mounted!");
                 hd.Refresh();
             }
         }
     }
     Destroy(dragClone);
 }