public async Task SetUpAsync() { _modifierDefinitions = await GameData.Modifiers.ConfigureAwait(false); _statTranslator = (await GameData.StatTranslators.ConfigureAwait(false))[StatTranslationFileNames.Main]; _parser = await ParserTask.ConfigureAwait(false); }
/// <summary> /// Add new parsertask /// </summary> /// <param name="parsertask"></param> /// <returns>id of new parser</returns> public int Add(ParserTaskDTO parsertask) { if (parsertask == null) { return(-1); } ParserTask parsertaskDb = Mapper.Map <ParserTask>(parsertask); try { parsertaskDb.Category = uOW.CategoryRepo.GetByID(parsertaskDb.CategoryId); parsertaskDb.WebShop = uOW.WebShopRepo.GetByID(parsertaskDb.WebShopId); parsertaskDb.Status = Common.Enum.Status.NotFinished; parsertaskDb.LastChange = DateTime.Now; uOW.ParserRepo.Insert(parsertaskDb); uOW.Save(); return(parsertaskDb.Id); } catch (Exception ex) { logger.Error(ex.Message); return(-1); } }
public async Task SetUpAsync() { _baseItemDefinitions = await GameData.BaseItems.ConfigureAwait(false); _statTranslator = await _statTranslatorTask.ConfigureAwait(false); _parser = await ParserTask.ConfigureAwait(false); }
public static Task CreateTaskFromNode(NodeTask node, Task parent) { Task n = ParserTask.GetTask(node); if (n != null) { n.Parent = parent; } else { Logger.Log("!Warning:Unknown task type: " + node.Type); return(null); } return(n); }
public static async Task ClassInit() { _builderFactories = await BuilderFactoriesTask.ConfigureAwait(false); _metaStats = _builderFactories.MetaStatBuilders; var parser = await ParserTask.ConfigureAwait(false); var modSource = new ModifierSource.Global(); _givenMods = parser.ParseGivenModifiers() .Append( new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.Damage.Taken .For(_builderFactories.EntityBuilders.Enemy)), Form.Increase, new Constant(20), modSource), new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.Resistance .For(_builderFactories.EntityBuilders.Enemy)), Form.BaseSet, new Constant(60), modSource), new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.DamageMultiplier), Form.BaseAdd, new Constant(75), modSource), new Modifier( Build(_builderFactories.StatBuilders.Level), Form.BaseSet, new Constant(90), modSource), new Modifier( Build(_builderFactories.DamageTypeBuilders.Physical.Damage.WithSkills), Form.BaseSet, new Constant(5), modSource), new Modifier( Build(_builderFactories.StatBuilders.Accuracy), Form.BaseAdd, new Constant(1000), modSource), new Modifier( Build(_metaStats.SkillHitDamageSource), Form.BaseSet, new Constant((int)DamageSource.Attack), modSource), new Modifier( Build(_metaStats.SkillUsesHand(AttackDamageHand.MainHand)), Form.BaseSet, new Constant(true), modSource), new Modifier( Build(_metaStats.SkillUsesHand(AttackDamageHand.OffHand)), Form.BaseSet, new Constant(true), modSource), new Modifier( Build(_builderFactories.EquipmentBuilders.Equipment[ItemSlot.MainHand].ItemTags), Form.TotalOverride, new Constant(Tags.Sword.EncodeAsDouble()), modSource)) .ToList(); }
/// <inheritdoc /> public void Parse(GrammarReference grammar, string parserRuleName, string text, ParseOption options) { lock (_Padlock) { var nextRun = CalculateNextRunTime(_PreviousNodeQty, 50, 5, 1000); var work = new ParserWorkItem(grammar, parserRuleName, text, options, nextRun); QueuedWork.Enqueue(work); _LastQueuedTime = DateTime.Now; if (ParserTask.IsCompleted) { ParserTask = new Task(ParserWorkLoop); } if (ParserTask.Status != TaskStatus.Running) { ParserTask.Start(); } } }
private static void RegisterTasks() { ParserTask.registeredTasks.Clear(); Type taskType = typeof(ParserTask); Assembly cur = Assembly.GetExecutingAssembly(); Assembly[] allAsms = System.AppDomain.CurrentDomain.GetAssemblies(); // this is only sorted for debugging SortedList <string, Type> internalTypes = new SortedList <string, Type>(); SortedList <string, Type> userTypes = new SortedList <string, Type>(); foreach (Type t in cur.GetTypes()) { if (t.IsSubclassOf(taskType) && !t.IsAbstract) { internalTypes[t.FullName] = t; } } foreach (Assembly a in allAsms) { if (a == cur) { continue; // already did them } try { foreach (Type t in a.GetTypes()) { if (t.IsSubclassOf(taskType) && !t.IsAbstract) { userTypes[t.FullName] = t; } } } catch { } } List <Type> allTypes = new List <Type>(); allTypes.AddRange(internalTypes.Values); allTypes.AddRange(userTypes.Values); foreach (Type t in allTypes) { try { FieldInfo f = t.GetField("ParserKeyword"); string s = ""; if (null != f) { s = f.GetValue(null).ToString(); } else { // if the field doesn't exist, use the class name int index = t.Name.LastIndexOf("Task", StringComparison.Ordinal); s = index >= 0 ? t.Name.Substring(0, index) : t.Name; } foreach (string ss in s.Split(',')) { string sss = ss.Trim(); if (sss != "") { ParserTask.RegisterTask(sss, t); } } } catch (Exception) { } } }
public async Task SetUpAsync() { _parser = await ParserTask.ConfigureAwait(false); _f = await BuilderFactoriesTask.ConfigureAwait(false); }
protected internal override void onPostExecute(string result) { ParserTask parserTask = new ParserTask(outerInstance); parserTask.execute(result); }
public async Task SetUpAsync() { _skillDefinitions = await GameData.Skills.ConfigureAwait(false); _parser = await ParserTask.ConfigureAwait(false); }
public C99Highlighter() { this.outqueue = new ConcurrentQueue<TextBlock>(); this.inqueue = new ConcurrentQueue<Token>(); this.parserTask = new ParserTask(this.outqueue, this.inqueue); this.parserTask.Start(); }